Could be bugged. Could also be that the city hasn't recalculated itself (which would be a bug as well but one that would clear itself up as soon as another source of adjustment were introduced at all, like a building.)
If you can find that it isn't working properly at all, report in the bug thread and it will be addressed in due time.
The flag hover or in the diplomacy page hovering over your leader's icon.
You need to press THEN hover. If you press down the hotkey while you're hovering over the item you want to see expand, you need to move off, continuing to hold down the hotkey, then move back and it will open up the page. Or just hold then hover over. I know it doesn't always work that way and I wish it could have made it work that way but there's deeper reasons than I have power to do anything about that make it not possible.
It's also not possible to put everything on one page because there's flat out not enough room there.
Thanks!
From the screenshots below of my leader traits and the city health stats, is it possible for you to tell if the +2 health actually are given to the city or not, does it work?
I hate to make a huge spam screenshot post like this, but I noticed something else and I don't want to file a bug report if it is just me that doesn't understand/read the ingame information properly, maybe you or someone else could help clarify this issue. My units are seemingly not getting all the combat bonuses that they should (or some of them are not getting displayed?). Like the +20% Desert Attack bonus as seen in these screenshots:
My unit has 20% desert attack bonus
The enemy units are standing on a desert tile
But my unit is not getting the 20% desert attack bonus
Also I found that press THEN hover works in the normal build queue (both zoomed in/out of city), but it doesn't work on the production popup on turn start unfortunately. Not a big deal right now when I only have 1 city because I can zoom to city and do it there, but later on, especially much later on, with many cities to choose in production popup I can imagine it being a nuisance when I don't know the units strengths and weaknesses, I would have to zoom to city a lot to check the different modifiers for units, instead of just doing it on the fly in the popup. Imo this is an area that would be very important to fix. At least give the player the choice of always showing the info (I don't understand why that is not possible, other mods do it, so why not Caveman2Cosmos?).'
btw maybe you could help me answer another question?
I was wondering if Caveman 2 Cosmos features a launcher, just like Rise of Mankind does? Or if there is just a way to start the game with the mod loaded from the start (right now I start BTS as normal then when I load game, BTS has to restart because Caveman 2 Cosmos needs to be loaded).