Hi again. I noticed that there seems to be an imbalance in food production buildings late game. In particular, I'm referring to the part where the technologies 'species uplifting' and 'botanical alchemy' obsolete many food buildings that you can build prior to size 13. This is a problem because the next big offset to that is all the way in 'extraterrestrial agriculture'. I realize you are probably still on your rest, and I can understand that. As such, this can just be something you can get to when you get to it. Also, there's this one world wonder which requires 45 of some kind of biological lab (I don't remember the name of it) in a civilization, which seems like too much in my opinion. I was going fairly expansive for a lot of the game so far and I only have 27 cities (not including the space ones which can't build it) and am running out of good city spots. Again, something to get to when you have the time. As far as specifics on how to fix the food issue, I have a few ideas for buildings which could be unlocked with 'mythological beastiary', probably something like an edible, fast-growing bacteria or some kind of animal which sheds a nutrient rich food. But if you have better ideas, then go for it.