CCM2 Epic Mod

This is strange because my settings are the same as yours.
Yes, this is really strange. :yup: When the other land unit is over the supply shipment, there is also a hotkey command Shift plus S instead of the escort button. You can try this command in the case, if anything with your button graphics should be wrong. In one of your screenshots it can be seen that you have activated the Snoopy terrain, but by only simply activating it, you would have had the original Firaxis mine graphics inside the Snoopy terrain folder in the game and not the -in your eyes - ugly CCM "mine" graphics. :think:

Shift and S.jpg
 
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Yes, this is really strange. :yup: When the other land unit is over the supply shipment, there is also a hotkey command Shift plus S instead of the escort button. You can try this command in the case, if anything with your button graphics should be wrong. In one of your screenshots it can be seen that you have activated the Snoopy terrain, but by only simply activating it, you would have had the original Firaxis mine graphics inside the Snoopy terrain folder in the game and not the -in your eyes - ugly CCM "mine" graphics. :think:

View attachment 690776
Unfortunately the hotkey doesn't work either.
 
The scenario properties must have enabled the entry "Allow Anyone to Capture Any flag".

Please be careful, if you open this screen with the C3C Firaxis editor, as this screen holds entries, that are far beyond the possibilities of the Firaxis editor. You can have a look at the entries with the Firaxis editor, but you cannot do changes without loosing some of the values in that screen. You have to leave that screen without doing any entries in it. For changing any entries in that screen you need the Quintillus editor.

Scenario Properties.jpg


If this entry also is correct and there is no problem with overwriting files from the virtual store in your pc, I am at my wits end here, if CCM 2.5 was installed well on your pc and you haven´t done any changes here. May be other civers here have additional ideas.
 
The scenario properties must have enabled the entry "Allow Anyone to Capture Any flag".

Please be careful, if you open this screen with the C3C Firaxis editor, as this screen holds entries, that are far beyond the possibilities of the Firaxis editor. You can have a look at the entries with the Firaxis editor, but you cannot do changes without loosing some of the values in that screen. You have to leave that screen without doing any entries in it. For changing any entries in that screen you need the Quintillus editor.

View attachment 690788

If this entry also is correct and there is no problem with overwriting files from the virtual store in your pc, I am at my wits end here, if CCM 2.5 was installed well on your pc and you haven´t done any changes here. May be other civers here have additional ideas.
There are several issues now, and I think I might have messed something up.

I went into the scenario editor and checked the "allow anyone to capture any flag" box and hit "apply". However, it appears as if I can only apply this to a specific file and not the whole CCM mod. I exited the editor, opened it again and tried to edit the scenario but there was no scenario name (CCM2.5) in the name field. Furthermore, the "allow anyone to capture the flag" box was unchecked and when I loaded a map, it loaded with different graphics (I think there are sn00py's but I'm not sure. I would like to get back to the graphics that I have in my previous screenshots). Thanks for your help.

Screenshot 2024-05-10 201545.png
 
I believe that's because the "conquests.biq" is a read-only file, so you'll have to save it with another name after making the edits, then remove the old "conquests.biq" and rename the edited file into "conquests.biq"
 
There are several issues now, and I think I might have messed something up.
:yup: I think the same. In my eyes the best is to delete your complete CCM installation and to do a new download of that mod. Please read carefully the installation instruction at page 1 of the CCM thread before installing this mod again.
I went into the scenario editor and checked the "allow anyone to capture any flag" box and hit "apply". However, it appears as if I can only apply this to a specific file and not the whole CCM mod.
I wrote you several lines in my last post, warning you to do any changes there with the Firaxis editor. I don´t repeat them here. May be I would have done the same, just to gain experience :). Now you have that experience - and may be unfortunately a spoiled biq when doing this with the Firaxis editor. When using the Quintillus editor you should save the changed biq with a different name in a different folder and later rename that saved biq to its original name.
I exited the editor, opened it again and tried to edit the scenario but there was no scenario name (CCM2.5) in the name field.
This is normal. CCM 2.5 is - different to other mods and scenarios - a mod of the C3C main files and works like a third expansion of Civ 3. The biq is intended to be placed into the C3C mainfolder (after having done a copy of the original conquests main biq). This allows while playing a CCM game, having access to the city view, the palace and - for me the most important - to the map seed for replaying the randomly created map of the last game. Even if you set the CCM 2.5 biq into the C3C content folder like a scenario or a normal mod, here no scenario name is needed, as all needed files for CCM are directly in the boosted C3C mainfiles - if installed properly (but you don´t have any longer access to the city view, the palace and the map seed, as it is the same for all normal C3C scenarios and mods, too).
Furthermore, the "allow anyone to capture the flag" box was unchecked
This setting is crucial for the supply shipments to work and in the biq that comes with the download of CCM 2.5 of course this setting is enabled.
when I loaded a map, it loaded with different graphics (I think there are sn00py's but I'm not sure. I would like to get back to the graphics that I have in my previous screenshots.
The attached screenshot shows the Vuldacon terrain, that is normally used for CCM. In the first posts of the CCM thread it is explained how to enable other terrain sets, that are coming with CCM 2.5. One of these other terrain sets is the Snoopy terrain.
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Soon the new upcoming CCM 3 will be released. CCM 3 (different to CCM 2.5) will be installed like a normal C3C mod or scenario. The reason for this change is, that CCM 3 will be released in combination with the Flintlock mod and I don´t want to press the players of other C3C mods and scenarios into the special settings of the Flintlock mod that are used for CCM 3 when being placed into the C3C main files (so it is a pitty, that then the City view, Palace and especially the map seed are no longer available when playing CCM).
 
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Soon the new upcoming CCM3 will be released. CCM 3 (different to CCM 2.5) will be installed like a normal C3C mod or scenario. The reason for this change is, that CCM 3 will be released in combination with the Flintlock mod and I don´t want to press the players of other C3C mods and scenarios into the special settings of the Flintlock mod that are used for CCM 3 when being placed into the C3C main files (so it is a pitty, that then the City view, Palace and especially the map seed are no longer available when playing CCM).

Hopefully Flintlock gets the new version official soon. Looking forward to trying CCM 3.0
 
Hopefully Flintlock gets the new version official soon. Looking forward to trying CCM 3.0
The R17 version of the Flintlock mod was just released. :) Now the CCM 3 scenario config file of the R17 Preview 3 version must be adapted to the official R 17 version and, if possible, a short test game should be played with that configuration. Than CFC must be asked, if the upload limit for CCM can be slightly enlarged, so besides RARR it can also cover the scenarios SOE, WW 2 Global Gold and AOI. At present CCM covers about 80 % of the units that are needed for those scenarios.

If all runs well, CCM 3 can be available for download in about 3 weeks.
 
@Holan95 since it seemed like you might have been unfamiliar with CFC when I directed you here, I have to take a step back and ask: where did you get your CCM mod and how did you install it? In any case I second the recommendation to remove it and do a clean install of the latest version using the instructions at the start of this thread.
 
@WildWeazel I got the CCM mod from this thread, but it appears as if I have some stuff to learn. I think given that I can't access several of the scenarios and features, a reinstall makes sense. I'll get started with the process and will let you know if I have any questions.
 
:yup: I think the same. In my eyes the best is to delete your complete CCM installation and to do a new download of that mod. Please read carefully the installation instruction at page 1 of the CCM thread before installing this mod again.

I wrote you several lines in my last post, warning you to do any changes there with the Firaxis editor. I don´t repeat them here. May be I would have done the same, just to gain experience :). Now you have that experience - and may be unfortunately a spoiled biq when doing this with the Firaxis editor. When using the Quintillus editor you should save the changed biq with a different name in a different folder and later rename that saved biq to its original name.

This is normal. CCM 2.5 is - different to other mods and scenarios - a mod of the C3C main files and works like a third expansion of Civ 3. The biq is intended to be placed into the C3C mainfolder (after having done a copy of the original conquests main biq). This allows while playing a CCM game, having access to the city view, the palace and - for me the most important - to the map seed for replaying the randomly created map of the last game. Even if you set the CCM 2.5 biq into the C3C content folder like a scenario or a normal mod, here no scenario name is needed, as all needed files for CCM are directly in the boosted C3C mainfiles - if installed properly (but you don´t have any longer access to the city view, the palace and the map seed, as it is the same for all normal C3C scenarios and mods, too).

This setting is crucial for the supply shipments to work and in the biq that comes with the download of CCM 2.5 of course this setting is enabled.

The attached screenshot shows the Vuldacon terrain, that is normally used for CCM. In the first posts of the CCM thread it is explained how to enable other terrain sets, that are coming with CCM 2.5. One of these other terrain sets is the Snoopy terrain.
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Soon the new upcoming CCM 3 will be released. CCM 3 (different to CCM 2.5) will be installed like a normal C3C mod or scenario. The reason for this change is, that CCM 3 will be released in combination with the Flintlock mod and I don´t want to press the players of other C3C mods and scenarios into the special settings of the Flintlock mod that are used for CCM 3 when being placed into the C3C main files (so it is a pitty, that then the City view, Palace and especially the map seed are no longer available when playing CCM).
Thanks for your detailed response, as mentioned in the above reply to WildWeazel, I will uninstall and reinstall the mod carefully. Hopefully that should resolve many of the problems that I have been experiencing.
 
Thanks for your detailed response, as mentioned in the above reply to WildWeazel, I will uninstall and reinstall the mod carefully. Hopefully that should resolve many of the problems that I have been experiencing.
May be it is better to wait a little bit with the reinstallation. In about three weeks I hope that the next version of CCM is ready for download.
 
Civinator, is R17 embedded in CCM 3.0 or has that to be applied seperately?
 
Civinator, is R17 embedded in CCM 3.0 or has that to be applied seperately?
The R17 version of the Flintlock mod will be downloaded seperately, but an R17 scenario.c3x_config file for the special CCM 3 settings will be attached to the CCM 3 download (a scenario.c3x_config file is not influencing other mods and scenarios) and I hope that I can update that scenario.c3x_config file when upcoming newer versions of the Flintlock mod appear for Civ 3.
 
So all I have to do (in 3 weeks from now) is download the CCM3 mod?
Yes, if all runs well - and of course additionally you have to download the actuel version of the Flintlock mod (at present R17) and to install it in the C3C main folder (CCM 3 will now be installed in the Civ Content folder for mods and scenarios).
 
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May be it is better to wait a little bit with the reinstallation. In about three weeks I hope that the next version of CCM is ready for download.
Good idea, I can still use it with many of the scenarios, so I'll just wait for CCM3. Really looking forward to it!
 
The R17 version of the Flintlock mod will be downloaded seperately, but an R17 scenario.c3x_config file for the special CCM 3 settings will be attached to the CCM 3 download (a scenario.c3x_config file is not influencing other mods and scenarios) and I hope that I can update that scenario.c3x_config file when upcoming newer versions of the Flintlock mod appear for Civ 3.
Please, when you post the 3.0, add instructions for this. I've never touched that ...
 
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