The AI will not attack a green health knight army with even tanks in my experience. I don't know what the logic is, but I have had a 4 man pike army killed with tanks. It was just covering workers. Not sure, if that was a factor. It only happened once, long time ago. So armies of less than knights I only use to sit on cites to get pop to pacify, after the AI has cavs.Does the Flintlock patch correct this, or just the composition of AI armies? I've had the AI attack wounded armies all the time, or bomb them down first and then attack. But I've never had a chance to test whether they would like throw ten longbowmen at a full strength Knight army.
The patch could change AI actions with regard to armies, if they get artillery ( be it cats, treb or whatever) in range. I had it attack an army with trebs, but it only had two, so not an issue. The AI use of "arty" can give you some new looks, but in the main I think it hurts them more than helps. Then send them out with lack of protection (not enough good units) and end up just gifting me free "arty". The shields spend on units probably would have been better than just feeding me.
Though it was fun at first to get shocked by seeing my units being bombarded in the open or in town. The net effect is I took more cats and they did no better. Just my .02.
Edited: car to cats
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