I have submitted both levels for this game.
The settler cheese was fun. My observations:
1. Commerce tiles in bfc are unnecessary if you have riverside tiles.
2. You can be
very risky with missionaries. That wooden cross scares the bejesus out of those wild animals.
3. True diplomacy can be seriously fumbled with little consequence (until I missed an 875 BC vote)
4. If you found Judaism, don't be a moron and forget to convert to OR for 2-4 fewer turns producing the Oracle. (900 BC could have been done 2-3 turns better without this gaffe).
My settler game used a hills marble start and one deer. The rest were hills, forests, and riverside tiles. I think I built three add'l scouts and three workers.
As expected, deity was a completely different creature. I have gotten close to Oracling theology, but haven't had a good enough start position for it. In the game I submitted, I said "What the hell, why not!" and kept going when someone else got the oracle. I had been spread Judaism early so I built a temple and ran a priest specialist and focused on building the Temple of Artemis. This allowed me to pop a great priest=>Theology
. There was a large Judaism block, so I built the AP in Christianity, then went back to Judaism. Mansa Musa was my workhorse. He contributed a butt-load of votes (probably 60%.) I went with Theocracy since Izzy was Jewish, and I was doing OK with Saladin. Everyone hated Hatty and Sury, so OR would get me nowhere with them.
The most limiting factor was the nasty barbs. I put a lot of hammers into early warriors for spawn busting. Thankfully, the deity AI's viral replication quickly covered the map.
Teching on deity is rough. The ideal start has corn and deer as your food resources, not pigs (too many beakers spent on AH.) Riverside fur will show up in close to proximity to marble. You may get one gem in the vicinity too.
My possible ideal start (>seven days of mapfinder.):
1. Boxed in a corner.
2. One gem (two is unlikely for an awesome balanced start)
3. Hills marble to settle on.
4. Two food resources (Two corn, two deer, or one of each)
5. Riverside hills for +1 commerce, and riverside grasslands for +1 commerce on farms.
6. Luscious forests in the BFC and surrounding.
7. One to two riverside fur. (+5 commerce)
My start had two corn, one irrigated, two fur, neither on riverside, two marble on non-riverside plains. I settled on non-riverside grassland.
If anyone tries on deity, it can compete with the top spots (after the weighted benefit) if theology can be Oracled.