s8g
Chieftain
Hello,
I already did some searching, but I haven't found a satisfactory answer yet. Why are defensive pacts implemented the way they are now? It doesn't make any sense.
Right now, the pact is broken after a civ declares war on either of the parties. Instead the pact should only be broken if either of the parties declare war themselves.
There are several problems with the current rules. They all come from the not-completely simultaneous DoWs that happens when two civs agree to declare war on someone. This leads to the conclusion, that one of the other party of the pact is only at war with that civ that happens to have their turn first. Problems:
1. First of all, you'll make such pacts usually dependent on your threats, meaning you choose a civ that is adjacent to your potential enemy. With the current set-up, it will occur that your partner declares war on a distant civ that isn't really that great a threat and he or she couldn't harm anyway, while you have to deal with the enemy you wanted to hold at bay with the pact in the first place.
2. Secondly they don't encourage keeping the peace enough that way. Defensive pacts are more important since BNW (at least that is how I feel), since the peacemonger approach is more viable. These pacts would be great if they could be counted upon. With the current set-up they only work partly and are therefore not that useful.
I would propose that defensive pacts should work like an alliance, meaning the one party is dragged into the war (not declares war itself), when the other party is attacked. That would fix the issues above.
Regards,
s8g
I already did some searching, but I haven't found a satisfactory answer yet. Why are defensive pacts implemented the way they are now? It doesn't make any sense.
Right now, the pact is broken after a civ declares war on either of the parties. Instead the pact should only be broken if either of the parties declare war themselves.
There are several problems with the current rules. They all come from the not-completely simultaneous DoWs that happens when two civs agree to declare war on someone. This leads to the conclusion, that one of the other party of the pact is only at war with that civ that happens to have their turn first. Problems:
1. First of all, you'll make such pacts usually dependent on your threats, meaning you choose a civ that is adjacent to your potential enemy. With the current set-up, it will occur that your partner declares war on a distant civ that isn't really that great a threat and he or she couldn't harm anyway, while you have to deal with the enemy you wanted to hold at bay with the pact in the first place.
2. Secondly they don't encourage keeping the peace enough that way. Defensive pacts are more important since BNW (at least that is how I feel), since the peacemonger approach is more viable. These pacts would be great if they could be counted upon. With the current set-up they only work partly and are therefore not that useful.
I would propose that defensive pacts should work like an alliance, meaning the one party is dragged into the war (not declares war itself), when the other party is attacked. That would fix the issues above.
Regards,
s8g