jackelgull
An aberration of nature
http://forums.civfanatics.com/downloads.php?do=file&id=24616
Hey guys, I'm here with the Chislev rebalancing no one asked for! Yay!
Anyways let me get down to businessto defeat the huns with this module.
First of all, to play, simply download the file from the link, and put it in the modules folder. If I understood black imperator correctly, this should allow you to choose to turn this on or off.
Secondly, I recommend you use the standard version of Ashes of Erebus. It's the version I modded.
Now onto why you should totes download this mod.
Tribal Law now kicks but: I have changed the category to a cultural values civic, and given it a 20% production bonus, a 10% science boost, 25 % military production boost, gives a -25% number of cities modifier, and it gives the camp improvement 1 hammer and 1 commerce, as well as happiness from the buildings that you will build.
Buildings worth building: The Chislev were supposed to be a builder civ, but they had no buildings worth building. I fix this problem. Their elder council is now a generic elder council, except it keeps the +1 culture. The pagan temple now gives +10% science! The totem of the old enemy has been moved to horseback riding, it gives the mobility 1 promotion to all units built in its city, and it provides +10% production with horses, and +10% bonus to commerce with deer and fur.
Better unique units!: You ever wonder, geez, I want to conquer with these guys, but they don't have any shiny toys? Well, I've kind of fixed that! You know your rock raven? Well, it is now a bird of doom. It has 10 ranged strength and a cap of 90%. Your commander unit now starts with channeling one and channeling two, and has unit combat mage, so basically, you're a wizardHarry Chizlev commander. The Spirit Healer now begins with Body 1 & 2, Life 1 & 2, on top of what it had before.
Last small change- Absaroke is now Imperialistic Defender. There's more of a choice for the Chislev, either choose the leader who'll help you get a big empire, or the one who'll help you afford it.
And finally thanks go to,Black Imperator who answered some technical questions, Ronkhar who made Ashes of Erebus with some help, the team of rife, Kael and his crew, and finally the makers of Civ4 and the community who may or may not download this.
Future plans- Give me a week or two and I'll come up with some
Changelog version 1.1: I hear I'm supposed to make one of these
Chislev now have Civ trait Ancestral Wisdom, which gives all units except worker, settlers and Heroes Spirit Guide. Not sure how useful that'll be, but it fit.
Shaman Unit is Chislev replacement for mage.
Spirit Healer now has Medic 3 (which means heal) and has 2 base movement points.
War Chiefs now work as intended.
Rock Raven has lower ranged strength and damage limit, but gets some small collateral
Hey guys, I'm here with the Chislev rebalancing no one asked for! Yay!
Anyways let me get down to business
First of all, to play, simply download the file from the link, and put it in the modules folder. If I understood black imperator correctly, this should allow you to choose to turn this on or off.
Secondly, I recommend you use the standard version of Ashes of Erebus. It's the version I modded.
Now onto why you should totes download this mod.
Tribal Law now kicks but: I have changed the category to a cultural values civic, and given it a 20% production bonus, a 10% science boost, 25 % military production boost, gives a -25% number of cities modifier, and it gives the camp improvement 1 hammer and 1 commerce, as well as happiness from the buildings that you will build.
Buildings worth building: The Chislev were supposed to be a builder civ, but they had no buildings worth building. I fix this problem. Their elder council is now a generic elder council, except it keeps the +1 culture. The pagan temple now gives +10% science! The totem of the old enemy has been moved to horseback riding, it gives the mobility 1 promotion to all units built in its city, and it provides +10% production with horses, and +10% bonus to commerce with deer and fur.
Better unique units!: You ever wonder, geez, I want to conquer with these guys, but they don't have any shiny toys? Well, I've kind of fixed that! You know your rock raven? Well, it is now a bird of doom. It has 10 ranged strength and a cap of 90%. Your commander unit now starts with channeling one and channeling two, and has unit combat mage, so basically, you're a wizard
Last small change- Absaroke is now Imperialistic Defender. There's more of a choice for the Chislev, either choose the leader who'll help you get a big empire, or the one who'll help you afford it.
And finally thanks go to,Black Imperator who answered some technical questions, Ronkhar who made Ashes of Erebus with some help, the team of rife, Kael and his crew, and finally the makers of Civ4 and the community who may or may not download this.
Future plans- Give me a week or two and I'll come up with some
Changelog version 1.1: I hear I'm supposed to make one of these
Chislev now have Civ trait Ancestral Wisdom, which gives all units except worker, settlers and Heroes Spirit Guide. Not sure how useful that'll be, but it fit.
Shaman Unit is Chislev replacement for mage.
Spirit Healer now has Medic 3 (which means heal) and has 2 base movement points.
War Chiefs now work as intended.
Rock Raven has lower ranged strength and damage limit, but gets some small collateral