New update is committed to GitHub, here is a list of changes:
- New promotions added (there are still some left to add, but we're almost there)
- Various changes to existing promotions
- Civilopedia now displays the combat types of units, that the promotions are available for
- New combat type - Mounted Archery Units (using UNITCOMBAT_GUN)
- Animal Units renamed to Beast Units
- Mounted Archery Units get some bonuses from Stable and Archery Range
- Garden requires Grassland instead of fresh water (some civs will get unique replacements that require other terrain types)
- New national wonder - Matter Converter (converts 20 gold into 20 mana per turn, available with Alchemy)
- Added Attack and Defense functionality to the UnitPromotions_UnitCombatMods table (thanks to whoward69 for the SQL code), updated some promotions to use this functionality
- Various minor changes