Thalassicus
Bytes and Nibblers
You're right that Landed Elite could be put on any tier.
The thing is... the Civ policy trees don't work the same as WoW talent trees. Placement on the grid has no gameplay significance. The only restriction to get higher tier policies is the prerequisites, and if I just remove those, everything in Tradition becomes tier 1. Since the UI limits trees to 3 policies per tier, at least two policies must have prerequisites.
Something else to point out is Piety can be unlocked with only two techs: Animal Husbandry -> Sanitation. We do of course get luxury-unlocking techs first, but after that Sanitation is not far away at all. I think Aqueducts are useful for culture games, though I typically play conquest, so I can't say for sure.
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There's two ways to think about value:
One of my primary balance goals is for buildings and policies to generally fall into the "early" or "later" categories, and the order to depend on circumstances. If we get the policies (and policy trees) in the same order every game there's not much decision-making involved.
I'm more familiar with conquest games so I'll give an example from there. If we start off very close to other players (10-20 tiles) then the Honor tree is best early, with Liberty later (conquer then expand). On the other hand... if we start farther from other players, then Liberty is best early, with Honor later (expand then conquer).
We can further break down individual policy choices depending on circumstances:
My goal with culture games is similar to that of conquest games. I want the order of filling out trees to differ in a significant way from game to game, and also for the paths in the trees to change depending on circumstances.
I'm not as familiar with culture games so feedback in this regard is helpful.
The thing is... the Civ policy trees don't work the same as WoW talent trees. Placement on the grid has no gameplay significance. The only restriction to get higher tier policies is the prerequisites, and if I just remove those, everything in Tradition becomes tier 1. Since the UI limits trees to 3 policies per tier, at least two policies must have prerequisites.
Something else to point out is Piety can be unlocked with only two techs: Animal Husbandry -> Sanitation. We do of course get luxury-unlocking techs first, but after that Sanitation is not far away at all. I think Aqueducts are useful for culture games, though I typically play conquest, so I can't say for sure.
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There's two ways to think about value:
- Absolute: is it useful to ever get X, or not at all?
- Timing: when is getting X most useful?
- Immediate
- Early
- Later
- Never
One of my primary balance goals is for buildings and policies to generally fall into the "early" or "later" categories, and the order to depend on circumstances. If we get the policies (and policy trees) in the same order every game there's not much decision-making involved.
I'm more familiar with conquest games so I'll give an example from there. If we start off very close to other players (10-20 tiles) then the Honor tree is best early, with Liberty later (conquer then expand). On the other hand... if we start farther from other players, then Liberty is best early, with Honor later (expand then conquer).
We can further break down individual policy choices depending on circumstances:
- If we're fighting against an opponent with a weak military presence or UUs, we can skip the left and right sides of the Honor tree. In contrast, if we're faced up against a strong army (like Greece) it's valuable to get the combat bonuses.
- If our capital site is weak or there's a strong spot near an AI, it's useful to get Collective Rule first and quick expand. In contrast, if our capital site is very strong it's valuable to get Citizenship and Representation first to get the policy cost reduction.
My goal with culture games is similar to that of conquest games. I want the order of filling out trees to differ in a significant way from game to game, and also for the paths in the trees to change depending on circumstances.
I'm not as familiar with culture games so feedback in this regard is helpful.