I wanted to share something which makes a surprisingly huge difference: the yields that a city starting tile produces.
Now, in Civ 5 it was a fairly simple formula: founding a city on flatground yielded 2 food, 1 production, while founding on a city yielded 2 food & 2 production.... which made founding cities on hills a very high priority. Especially for your capital.
In Civ 6, it looks like the formula is a little more complicated. It looks like home tiles yield 2 food & 1 production on almost all tiles, with one major exception: plains hills. Plains hills yield 2 food & 2 production.
As I've just discovered, starting with that extra production is a *huge* boost. If you see any plains hills nearby when the game starts, I think it's well worth delaying founding your capital to move on top of the plains hills.
Anyways, just an observation. (and my two cents)
Now, in Civ 5 it was a fairly simple formula: founding a city on flatground yielded 2 food, 1 production, while founding on a city yielded 2 food & 2 production.... which made founding cities on hills a very high priority. Especially for your capital.
In Civ 6, it looks like the formula is a little more complicated. It looks like home tiles yield 2 food & 1 production on almost all tiles, with one major exception: plains hills. Plains hills yield 2 food & 2 production.
As I've just discovered, starting with that extra production is a *huge* boost. If you see any plains hills nearby when the game starts, I think it's well worth delaying founding your capital to move on top of the plains hills.
Anyways, just an observation. (and my two cents)