City governor controls

dr_s

Prince
Joined
Dec 27, 2006
Messages
539
Two questions:

(1) Is there an article or guide that explains exactly what all the city governor buttons do, including all their side effects? Some I think I understand (emphasize food, hammers, or commerce, for example), but others are just total mysteries (emphasize science in particular). By side effects, I'm thinking of the fact that turning on emphasize food (or commerce or hammers) has the side effect of preventing specialists from being assigned when a city grows, assuming there are unworked tiles.

(2) Is there a way to control which specialist will be auto-assigned when a city grows?

Thanks.
 
I have found that, as a general rule, using the city governor is worse than human city management. I can always squeeze a few extra beakers, hammers or whatever out of a city than the governor allows.
Specialists also I handle personally, being an obsessive-compulsive micromanager. Here the BUG mod helps (in BtS) by telling you when cities grow, or are about to.
 
So, there's no guide to what all those little buttons do, eh?
 
Well, I can answer as much as I undersand it... the bottom 3 buttons are emphasise research, emphasise Great Person, and avoid growth.

Emphasise research will assign scientist or priest specialists and will (probably) work different tiles to bring more commerce in to the city to convert to research. This is different to the emphasise commerce button which will do this, but won't necessarily put it towards research.

Emphasise Great Person will try and generate more GP points by assigning specialists that generate them, it might also work different tiles to bring in more food so that it can support extra specialists.

And avoid growth simply will work less food tiles and work other things instead to halt or limit the growth rate of the city. Usefull if you want to avoid unhappiness and aren't running slavery.

The top right button (with the monitor and the person) switches the city governor on and off, if it's glowing it means the governor is switched on. And I have to admit I don't actually know what the monitor and hammer icon at the top left is off the top of my head, but if you mouse over it it will probably tell you.

Edit: Oh it's production automation. I presume that lets the city governor decide what buildings and units to build. But if you have that switched on then you might as well not be even playing :p
 
(1) Is there an article or guide that explains exactly what all the city governor buttons do, including all their side effects? Some I think I understand (emphasize food, hammers, or commerce, for example), but others are just total mysteries (emphasize science in particular). By side effects, I'm thinking of the fact that turning on emphasize food (or commerce or hammers) has the side effect of preventing specialists from being assigned when a city grows, assuming there are unworked tiles.

If the governor is off, the "emphasise <Something>" Buttons will only determine, which field is worked after an population growth.
If the governor is on , the "emphasise <Something>" will tell him to "maximize" the required output (okay, btu can be done better with micro management).

I recommend using always a combination of "emphasise food and emphasise <Something>" or your city will not grow.

(2) Is there a way to control which specialist will be auto-assigned when a city grows?
if the governor is enabled and you manually add an specialist, he will be highlighted by an yellow frame , which means he is a "forced specialist". The governor will try to assign as many specialists of this type as possible.

Example: Automated GP Scientist farm
* Governor on
* Emphasise food & great people
* Force Scientist
-> City will grow and create as many scientists as possible.
 
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