Good questions.
1) What logic is the game using when it places those blue circles down to suggest good locations for a city? Most of the time I don't agree with it's logic as it suggests placing cities on desert squares or within range of other cities. Sometimes it suggests squares right next to where I think it should go.
I'm not sure of any formula for this, but the AI appears to take tile layout, resources and distance maintenance all into account when recommending a spot.
The AI
does appear to take into account resources you may not be able to see due to fog of war or lack of tech, but I can't really prove this.
Finally, the closer cities are built to your capital, the less distance maintenance they will incur. Distance maintenance also increases with population.
The exact formula on a Normal map at Noble difficulty is:
d = distance maintenance in
t = # of tiles the city is from the Palace (diagonal tiles = 1.5 tiles)
p = population of the city
d = t / 6 + ( 0.0625 * ( p - 1 ) )
That basically means every three tiles you move away from your capital is 0.5 . Every 4 population over 1 is another 0.25 .
Since in the early stages of the game, your cities'
&
are capped relatively low, it's unlikely you'll be able to work the full fat cross anyway, so overlapping really only affects the 15+ ish size and highly specialized cities (like Ironworks, GP, Science and Gold Cities, for example) later in the game.
...it suggests placing cities on desert squares...
A city will always get at least 2
/ 1
/ 1
from the tile you're built on. So building your city on a Desert tile allows you to gain yields otherwise unattainable.
2) If I build a city on top of a resource (eg. iron) does the city take full advantage of that resource or should I try to avoid that kind of thing?
Generally, you want to avoid building right on top of a resource.
Building on top of a resource will only yield its basic tile bonus (i.e., +1
for metals or +1
for edible resources or +1
for luxuries). OR, that same tile in your fat cross can be improved (farms, mines, plantations, etc.) to give additional
&
bonuses.
The only benefit from building right on top of a resource is that you gain immediate access to it in the city's trade network (assuming you have the appropriate tech to build its 'normal' associated improvement).
The only times I've ever settled on top of resources is when: A) I absolutely need the resource RIGHT NOW -- such as with Copper or Iron; or B) There are other, more important resources I will be putting in my fat cross by doing so.
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hope that helps ...