JesusOnEez
Emperor
Download here!
I was looking for a spreadsheet or database that would allow me to plan a city to some extent and do some maths for me. I couldn't find one and was using vast reams of paper, so knowing a "little" about Excel, I decided to have a go myself.
It's not perfect by any means (hence the low version number), and is only suitable for early game planning.
Done:
Sums base and improved yields of terrain and improvements
To Do:
Incorporate technology based yield changes
Incorporate civic based yield changes
Incorporate leader trait based yield changes
City tile doesn't work properly as yields are permanently 2F, 1H, 1C (which they are most of the time).
Do I know how to do any of this stuff?
Not really.
CHANGES:
v0.18 - 25/4/07
Changed the city tile so that it works for the majority of cases. Needs much work to get right though.
v0.15 - 24/4/07
Original release
I was looking for a spreadsheet or database that would allow me to plan a city to some extent and do some maths for me. I couldn't find one and was using vast reams of paper, so knowing a "little" about Excel, I decided to have a go myself.
It's not perfect by any means (hence the low version number), and is only suitable for early game planning.
Done:
Sums base and improved yields of terrain and improvements
To Do:
Incorporate technology based yield changes
Incorporate civic based yield changes
Incorporate leader trait based yield changes
City tile doesn't work properly as yields are permanently 2F, 1H, 1C (which they are most of the time).
Do I know how to do any of this stuff?
Not really.
CHANGES:
v0.18 - 25/4/07
Changed the city tile so that it works for the majority of cases. Needs much work to get right though.
v0.15 - 24/4/07
Original release