My main problem with not upping the difficulty is that the game is a drag if there is no chance that I might loose. But this gets at that one big advantage of V over IV is that the difficulty level curve is so much better in V. With IV, one level is much too easy but the next level much too hard. With V, things are smoother, and most serious players can work up to Deity.
Yeah.. Despite playing IV for
much longer than V I still play with a higher difficulty on V. Part of that might be down to the fact that I took the game easily as it wasn't my first civ game.
I am probably a below average Deity player, but I get a religion more the half the time I think. If go Liberty I can get Pyramids and one other early wonder in the majority of those games.
And often after getting your religion you realise Boudicca has alread converted half the continent to Catholiscism
And yeah the low priority (for the AI) wonders can be gotten, but stuff like the Lighthouse or the Library I like to have sometimes
but if the AI sets its mind on it it seems impossible. Well sure I could win without it, but it just feels good
You start out behind, so it feels like that by design. More like three-quarters of the game for me!
Yeah, thats a weakness I've found in all civ games I've played tbh.
The civ AIs have always sucked at war. Upping the difficulty has always given the AI more units. In context, your complaint implies that the civ IV difficulty slider made the AI smarter -- but that is not correct.
You are right. My point was that the AI wasn't
really bad at stack combat, so that hides its flaws in a way. The game feels more difficult as a result.
Civ 4 was not smarter with units. The AI sent in a bunch.
You seem to miss the point of 1upt. The stack of doom is something the AI can do, but it was also something a human could do. A mindnumbing way of playing a game. With 1upt even the human has to plan things carefully. The ai is dumb anyway when it comes to war.
Coördinating and mindnumbing?
About the traffic jam. It's realistic. You can't push an enormous army through a choking point at once.
This is one thing I strongly disagree with. This is civilization, not age of empires. Large scale, not small scale. A few tiles are equivalent to a small country. For example, on Rhye's larger Europe map the Iberian peninsula was about 36 tiles. Comparing it to the actual area, you get about 16,000 square kilometers per tile. I really dont think you could realistically create a stack of units that wouldn't fit into that much space. This is why 1upt would be better suited to a AoE style game, where the scale is much smaller and you are playing a small region. Civilization aims to simulate an entire continent or even world. 1upt creates situations like longbowmen shooting from London into Paris and rather annoying traffic jams. Not to mention the host of other problems indirectly caused by it (slower production, huge turn times, and I really can't picture a RFC-like mod ever coming on a 1 upt game unless the map is expanded a lot).