eireksten
Protective/Organized
Wow, I'm really bad at staying updated in this thread. Anyway, to Veneke's replies about the listed SP benefits. I never made any statements about them being the most awesome benefits there are, but I do consider them benefits, so I listed them
Sure, but now all players will have easy access (and knowledge) about said community. You can also use the friends lists to get to know other (also SP) players.
To get that confirmation, you'd have to take it up with Firaxis, not Valve (Steam). They control the DLC (and rules for mods). Steam simply presents then with a framework for this feature, thus allowing them to (optionally) add it to the game. As the updating and installation of mods will be made more streamlined, I definitely consider this a benefit for SP players.
No, I mean that Steam updates your game automatically whenever an update is ready. Unless of course you turn this off for that particular game. So you really won't need to worry about updating/patching. It even forces Firaxis into accounting for the fact that save games should be backwards compatible across patches.
That's not the same thing. I'm not talking about sending these things to other users. I'm talking about the option of storing your game data files (configurations and settings, save games, screenshots or whatever else) in relation with your account. With this option, if you start playing the game on another computer, all changes made previously will be there already. Same thing applies when formatting your computer. You won't need to worry about losing settings or save games. They are there as long as you log into your account.
I'll be very surprised if a Mac version isn't (eventually) released.
I know many don't like achievements, but to have achievements through Steam will definitely be appreciated by many. If Firaxis puts some thought into the achievements and not just add loads of "Play very very much for a very very long time" kind of achievements, I think it could add to the replayability. Also, I appreciate comparing achievements with my friends on Steam.
Of course, you'll get the most out of Steam if you're online, especially when playing multiplayer. The only reason you are required to run Steam in the background for offline play is due to the license/account check. But you do get some benefits for single player offline as well. Going online every once in a while helps this out.
I'm not by any means claiming that Steam is a must for single player games. But the fact is, Civilization is no longer solely a single player game. MP play is more and more popular, and I recommend everyone to try it. So Steamworks most definitely benefit the game.
1. I'm not fully following the Civ community argument. Access to CFC doesn't add to the single-player offline experience, unless you download something from it, read an article etc. Also, you can't claim that Steam brings a benefit to the single-player offline experience if we already have said service, which we clearly do by virtue of these, and other, forums.
Sure, but now all players will have easy access (and knowledge) about said community. You can also use the friends lists to get to know other (also SP) players.
2. We already have this, though not in-game. To be honest, I've always avoided the in-game updating features of games where-ever possible, so I may be more biased than usual in this, but I'm not sure you could claim that as a benefit to the single-player offline experience. It doesn't add anything that we don't already have, if you follow my drift. Though I do think there could be an argument to be had that Steam may restrict certain types of mods, ones that directly compete with the Babylonian Civ special release for example. I've been told that this won't happen, but not by anyone from Steam, so I'm going to wait until I see someone from there say as such before I come down either way on this point.
To get that confirmation, you'd have to take it up with Firaxis, not Valve (Steam). They control the DLC (and rules for mods). Steam simply presents then with a framework for this feature, thus allowing them to (optionally) add it to the game. As the updating and installation of mods will be made more streamlined, I definitely consider this a benefit for SP players.
3. I presume you mean instant notification of updates or something similar? Don't we already have this? Steam can't tell you it's updated unless you connect to the internet. If you use in-game update module in Civ 4, you'll have the same net effect.
No, I mean that Steam updates your game automatically whenever an update is ready. Unless of course you turn this off for that particular game. So you really won't need to worry about updating/patching. It even forces Firaxis into accounting for the fact that save games should be backwards compatible across patches.
4. Steam Cloud? I could be mistaken, but we already have this service. I'm pretty sure I've downloaded save games from other people through these forums. Same as first two points though, it does make things like this easier. So on that basis it is a benefit, albeit a weak one.
That's not the same thing. I'm not talking about sending these things to other users. I'm talking about the option of storing your game data files (configurations and settings, save games, screenshots or whatever else) in relation with your account. With this option, if you start playing the game on another computer, all changes made previously will be there already. Same thing applies when formatting your computer. You won't need to worry about losing settings or save games. They are there as long as you log into your account.
5. Definitely agree.
6. Definitely agree.
7. I was unaware of this service. If a Mac version is released, then yes, it is a benefit. Otherwise, not really.
I'll be very surprised if a Mac version isn't (eventually) released.
8. Very weak, but it is a benefit of a sort.
I know many don't like achievements, but to have achievements through Steam will definitely be appreciated by many. If Firaxis puts some thought into the achievements and not just add loads of "Play very very much for a very very long time" kind of achievements, I think it could add to the replayability. Also, I appreciate comparing achievements with my friends on Steam.
Of course, you'll get the most out of Steam if you're online, especially when playing multiplayer. The only reason you are required to run Steam in the background for offline play is due to the license/account check. But you do get some benefits for single player offline as well. Going online every once in a while helps this out.
I'm not by any means claiming that Steam is a must for single player games. But the fact is, Civilization is no longer solely a single player game. MP play is more and more popular, and I recommend everyone to try it. So Steamworks most definitely benefit the game.