DeckerdJames
Warlord
- Joined
- Nov 1, 2019
- Messages
- 235
What if you unlock a very large set of new policy cards whenever you discover a new type of government?
If you could only change policy cards when you discovered a new government type (a new set of policy cards), then it would be a big event since it only happens a few times per game (10-20 times), depending on how you researched through the tree (you might not bother to get them all).
Then you can make each card's bonuses more impactful. There could several bonuses on each policy card and more extreme bonus numbers. You could only choose your policy cards from the set of policy cards that your government type provides. So each government type will have configurable bonuses but from within their government type. You can adjust your government anytime you want. The cost of the change can depend on the policy cards that are removed from the current government plan. Each policy card can have its own cost. This would allow the management of the government to be 100% flexible, but also be a game of managing the bonuses you get vs the penalties of changing a policy.
Second, suppose cities have policy cards that can be chosen from a set of "city policy cards". All cities can choose from the same set and cities can all be configured with the same policies or completely different policies. Each city has 100% flexibility on which policies it will utilize.
These ideas might be fun ideas and I can already see some improvements that could be explored. I hope the developers see this idea and feel free to use it as is or in any form at all.
If you could only change policy cards when you discovered a new government type (a new set of policy cards), then it would be a big event since it only happens a few times per game (10-20 times), depending on how you researched through the tree (you might not bother to get them all).
Then you can make each card's bonuses more impactful. There could several bonuses on each policy card and more extreme bonus numbers. You could only choose your policy cards from the set of policy cards that your government type provides. So each government type will have configurable bonuses but from within their government type. You can adjust your government anytime you want. The cost of the change can depend on the policy cards that are removed from the current government plan. Each policy card can have its own cost. This would allow the management of the government to be 100% flexible, but also be a game of managing the bonuses you get vs the penalties of changing a policy.
Second, suppose cities have policy cards that can be chosen from a set of "city policy cards". All cities can choose from the same set and cities can all be configured with the same policies or completely different policies. Each city has 100% flexibility on which policies it will utilize.
These ideas might be fun ideas and I can already see some improvements that could be explored. I hope the developers see this idea and feel free to use it as is or in any form at all.