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- Oct 5, 2001
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CivAssist
Well, its been a long time coming, but TradeAssist is now CivAssist!
I've taken the original idea, expanded it with new features and posted it here for you all to bug test for me!
A quick run-down:
Starting it presents this screen:
Simply choose the version you want to play, and it will find teh autosave directory for you. Alternatively, you can use the 'manual folder' button to specify a directory to monitor, or the 'manual file' button to specify a save file to open directly.
This is the main screen. To change the directory that you want to monitor, double-click on the "currently monitoring" box.
The "quickload" button is useful if you are currently playing a game and monitoring autosaves. If you make changes and save it to the 'saves' directory, then the 'quickload' button can be used to automatically load this (last-saved) file.
Now the tabs:
This program is modular, so I can add in other things fairly easily (i've removed a couple that aren't finished, or had too much spoiler info (this is designed to be spoiler-safe).
Hope its useful, and please feedback any bugs found or any features wanted.
And I hope you don't mind being my beta-tester guinea pigs!
Version History (click to download):
Note: There is an uncertainty around how the 'will talk' flags work. Currently, it will tell you when they will definitely talk, however they may talk a few turns earlier. I am working on resolving this.
Download: Version 1.1.2 HERE.
(Version 1.1.2 added 11-Nov-2004)
What's new in version 1.1.2?
Well, its been a long time coming, but TradeAssist is now CivAssist!
I've taken the original idea, expanded it with new features and posted it here for you all to bug test for me!
A quick run-down:
Starting it presents this screen:
Simply choose the version you want to play, and it will find teh autosave directory for you. Alternatively, you can use the 'manual folder' button to specify a directory to monitor, or the 'manual file' button to specify a save file to open directly.
This is the main screen. To change the directory that you want to monitor, double-click on the "currently monitoring" box.
The "quickload" button is useful if you are currently playing a game and monitoring autosaves. If you make changes and save it to the 'saves' directory, then the 'quickload' button can be used to automatically load this (last-saved) file.
Now the tabs:
- General: Provides info like gold, cities, research, traits, rival etc.
- BaseTerrain: Allows you to check the benefits of mining, roading or irrigating various terrains types.
- Territory: Tells you how much land you have, plus some useful metrics - how many unimproved tiles are you working? How many unroaded tiles? How many tiles per worker or workers per city?
- Technology: Incorporates MyDiseases's tech-calc formula. Lets you know who has what tech as well.
- Trading: The original core TradeAssist functionallty! Plus luxuries & resources (sort-of....) Lets you know if they have them, but doesn't determine whether you have a trade route.
- Corruption: Implements the fantastic work of Alexman et al! Allows you to estimate the effects of changing your capital or government.
- Culture20k: Idea shamelessly stolen from SirPleb's 20k culture spreadsheet. Unfortunately, this is the most buggy piece in this program...
- Diplomacy: Basic diplo info.
- Cities: Gives info on happiness, rioting, resistance etc. Also tells you what improvements a given city has, which is useful for prioritising where to build libraries or banks. Note that the brackets (1 of 3) for example refer to how many of a given building type the city has - 1 of 3 may mean it has a library but no university or research lab.
- Alerts - more from TradeAssist. Opens a floating window that sits over the top of you game and gives you the info as you play the game - rioting, workers for purchase etc. Also has a 'minimise' button to make it much smaller) if its covering important info), and a close button to drop you back to the main CivAssist app.
This program is modular, so I can add in other things fairly easily (i've removed a couple that aren't finished, or had too much spoiler info (this is designed to be spoiler-safe).
Hope its useful, and please feedback any bugs found or any features wanted.
And I hope you don't mind being my beta-tester guinea pigs!
Version History (click to download):
Note: There is an uncertainty around how the 'will talk' flags work. Currently, it will tell you when they will definitely talk, however they may talk a few turns earlier. I am working on resolving this.
Download: Version 1.1.2 HERE.
(Version 1.1.2 added 11-Nov-2004)
What's new in version 1.1.2?
- Improved current trades screen.
- Fixed problem with garbled text with display of large numbers of alerts on alert form.
- Fixed problem with resources shown for trade before reqd tech was discovered.
- Fixed problem with goods already being imported shown as being available for a civ.
- Improved behaviour of lists when there are two on a page (items now linked).
- Fixed beaker counts and incorrect end-project data on technology screen.