Civ3 PBEM Game Registry

An Replacement is desired for Againsttheflow in the Age of Discovery PBEM.

The game is in the early stages
 
PBEM DD06: Going Home Parameters

Storyline: Your home world is dying due to an uncontrolled plague. You are 1 of 4 (6) leaders of a planetary colonization expedition with the balance of your colonists in stasis. While the team is reviewing the planetary survey, your ship is mortally damaged by a Cosmic String (think Titanic versus Iceberg). You and your shipmates quickly begin the procedures to separate the ship into the 4 (6) landing pods and to begin your descent to your new home world. Just as you are completing the separation check-list the mother ships’ computer informs you that a chemical has been discovered on the planet that will cure the plague back home. You now have the chance to be the savior to the billons left behind on your home world. All you need to do is tame this new world and construct a space ship to return home.

Number of human players: 4-6
Number of AI: Zero
Level: Monarch
Size: Large
Map: Normal weather & terrain on a Pangaea map
Barbarians: Roaming
SGL: Off
Statue of Zeus: Available as Minor Wonder requires horses
Knights Templar: Available as Minor Wonder requires iron

Starting bonus: Each tribe starts with 2 settlers & 2 workers & 1 Explorer

Special rules: Spaceship launch is the only option for victory
There is no fog of war (full map view for all)
Barbarians will be swords, knights & privateers
Map will be a polar view (x & y axis movement)

Roster: Remake20 (Persia)
Jorgo_Mono (Greece)
Scratcher (Ottomans)
DenyD (Sumer)

Game 2: Cyc (Ottomans)
Soul_Warrior (tribe)
Calis (tribe)
DenyD (Sumer)
 
PBEM DD04: Clash of the Titans

So you always wanted to take on a SID AI, but hated when they ganged up on you, well now here’s your chance to get even with them. There’s a pair SID AI (Aztecs & Zulu) in a locked alliance waiting for you and the other human players. To win you’ll need either conquest or domination. I’ll try to setup embassies with the other humans, so we can work on the AI first before settling down to attacking one another.

Number of human players: 4
Number of AI: 2
Level: SID
Size: Large
Map: Normal weather & terrain on a Pangaea Map
Barbarians: Off
SGL: Off
Statue of Zeus: Minor Wonder requires Horses
Knights Templar: Minor Wonder requires Iron
Great Library: Add a library to each continental city (like TOA) (no free techs)

Starting bonus: Humans: 2 settlers, 2 workers, 2 Conquistadors & 200g
AI: 6 settlers, 10 workers, 18 Hoplites, 12 Immortals & 3 C-Scouts

Special rules: Only victory conditions are conquest or domination
All players can build AC (Mathematics) & Crusaders (Theology)
AI in a locked alliance – Humans vs. AI is Always War
AI can build Immortals, Hoplites, S-Mercs & Sipahi
AI GA when Immortals, Hoplites, S-Mercs or Sipahi first win
AI start with Warrior Code & Pottery
Zulu are now AGR & MIL

Roster: Cyc (Persia)
Soul_Warrior (Iroquois)
Calis (Celts)
DenyD (Dutch)
AI (Zulu)
AI (Aztecs)
 
Today’s your lucky day. You’ve discovered a magic lamp and the Genie of the Lamp will grant you 3 wishes for the next PBEM game.

Your first wish is you get to spend 300 shields on any Ancient Age units you want.

Your second wish is to add a new trait and the matching starting tech, if you already have that tech you’ll get to pick the new starting tech for your tribe.

Your third wish is to add a pair of new UUs to your tribe (that’ll give you 3). Your new UUs will have to be a UU of another tribe.

Since I’m feeling generous I’ll give you a bonus wish, you get to pick your AI neighbor.

Number of human players: 4
Number of AI: 4
Level: Monarch
Size: Large
Map: Normal weather & terrain on a Continents map
Barbarians: None (no huts either)
SGL: On (no restrictions on usage)
Statue of Zeus: Minor Wonder requires Horses
Knights Templar: Minor Wonder requires Iron
Great Library: Add a library to each continental city – Expires with Education

Starting bonus: AI start with 2 settlers, 2 workers & 50g
Humans start with 200g
Wish 1 (Starting units): 300 shields to spend on starting units
Wish 2 (New trait): Add a new trait to your tribe (added to your normal 2)
Wish 3 (New UUs): Add a new 2 UUs to your tribe (total of 3 UU)
Restrictions: Must be AA units (remember to include a settler)
The UUs you select must be a UU of another tribe

Special rules: All players can build AC (Mathematics) & Crusaders (Theology)
Bonus wish is you get to pick your AI neighbor

Roster:
Knutis: England + SCI (Bronze Working) – Siphai & Panzer – Egypt

Calis: Byzantines + AGR (Pottery) – Cossack & Panzer – XXX

Cyc: France + AGR (Pottery) – XXX & XXX – India

DenyD: Ottoman + AGR (Pottery) – Berserk & Panzer – Korea
 
Map: Standard
Level: Regent
Barbs: none
Humans: 4
AI: 1
Victory: custom

The war has two continents with two humans apiece and one island in the center for the AI. The victor is the one who has conquered the most AI cities when the game is done. Half of your towns start with barracks and half of your coastal cities have harbors. You start in the industrial era with two riflemen in all of your cities, five Calvary and three galleons and one frigate. The AI start with three riflemen in each city, 10 Calvary, five galleons and 3 frigates. All of the AI cities have barracks and Harbors. There are no wonders except militaristic ones. Barracks, Harbors and Aqueducts no longer require any gold. All culture is removed from improvements. Granaries produce gold (1pt). There is no war with humans just AI. You also get to pick one starting tech.

Line-up:
Remake20: Ottomans
Open:
Open:
Open:
 
*click, click* "Delete it."
 
No Treasure for PIRATES!

thread here

No Treasure for Pirates
[ Game is currently accepting new players! ]

This is based on the [c3c] MOD Pirates! Yarr! by Paasky
small note; on the original ".biq" a Spanish city had a weird graphics error, I simple corrected it

Host: Eclipse4449

come on in, we have booty and rum!
 
No Treasure for Pirates
[ Game is currently accepting new players! ]

Game needs beta tester(s) here

Host: Eclipse4449

Player 1: France Defacto
Player 2: Portugal (Open)
Player 3: Britain Lanzelot
Player 4: Spain Semental
Player 5: Netherlands (Open)
Player 6: Peglegs Soul_Warrior
Player 7: Swashbucklers Eclipse4449
Player 8: The undead Pirates (Open)


The main thread for this scenario is here
The project thread here

If interested PM me or post on either of the 2 posts above
For spice within the game I (we) will be renaming the VESSELS, excluding the "Privateer"
 
Game is currently Full!

Link The 3 Crusader Kings

Game is currently Full
The Crusader Kings

This is the original "The Middle Ages Scenario"

Human;
Germany: Blaze Injun
France: Hawklord
England: Soul_warrior
Byzantines: Eclipse4449

Abbasids: Semental

AI;
Kievan Rus
Denmark
Cordova
 
The Rise of Japan
This is the "Sengoku" that came with the game, no modifications

Game is currently Full!

Host: Eclipse4449 (use PM)
Date--------Semental
Mori--------Cyc
Uesugi------Blaze_Injun
Hojo--------AI
Miyoshi-----Calis
Oda--------Eclipse4449
Imagawa---AI
Takeda-----Hasdrubal Barca
 

Rise of the Daimyo

Game is currently Full

This is the "Sengoku" that came with the game, no modifications

Game has reserved players with one possible opening.

Host: Eclipse4449 (use PM)
Positions possibly random

Date
Mori
Uesugi
Hojo
Miyoshi
Oda
Imagawa
Takeda
 
Trying to start an PBEM on these settings

Map: Pangea (small)
60% water
roaming barbs
Normal/Temperate/4 Billion

All victories besides Diplomatic (sorry, I hate that type >.<)

Accelerated Production

Preserve Random Seed

Allowing Cultural Conversions

:nuke:Players:nuke:
#/Username/email/civ
1. (Me) DuskWind05/DuskWind05@gmail.com/Random
2. Cyc/India
3. Calis/Iroquios
4. Open
5. Open
6. Open
 
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