Puppeteer
Emperor
Civ3 Show-And-Tell
Civ3 Show-And-Tell reads `sav` and `biq` files from Civilization III Conquests and Civilization III Complete v1.22. It can:
- Show world seed and map settings needed to regenerate the same map
- Decompress a `sav` or `biq` file
- Hex dump the file data, automatically decompressing if needed
Other features are in development such as:
- Generating maps viewable in a web browser
- Reports on other game information
Binaries
- Windows 386
- MD5 D97D5C5F69EB7D6609EDEAC60FE7880B
- SHA1 4DB6DDB1B98A904ADD0CCCFFFCA9C505F5357758
- SHA256 45AAE4A14A900CE4A3C9E93957215575449DB281D8AC05680A0DF7D65DC5F961
- Linux 386
- MD5 EDD80CA17BB2C72F319835D5BAFA4669
- SHA1 914D7FB868C14118BF33C488C01CF9FEC692D418
- SHA256 147587A323441F424DEF73A8DE7E7C54F8DAEA5F07ED6282D983DD1C451DCB41
- Darwin/Mac 386
- MD5 8B5A5742EC2FB2E8A33D01FC988DB30C
- SHA1 00091CAB05EEA445CBFE329EAEC5C428CEAD366B
- SHA256 8D6DCB256082B62B3339C722E238AFA2594E6001E213C710999E21F056A40D70
Use
The following example runs the `seed` command against a save file. To generate the same
map you must use all the choices in the "choose your world" screen as shown in
the Choice column when starting a new game. The Result column shows the end
result which is only different if the original generator chose random.
Note that world size behaves differently. If a map was generated with random
world size, and you want to recreate it, you have to choose the resulting map
size or else the map may be different.
Source code on GitHub
Civ3 Show-And-Tell reads `sav` and `biq` files from Civilization III Conquests and Civilization III Complete v1.22. It can:
- Show world seed and map settings needed to regenerate the same map
- Decompress a `sav` or `biq` file
- Hex dump the file data, automatically decompressing if needed
Other features are in development such as:
- Generating maps viewable in a web browser
- Reports on other game information
Binaries
- Windows 386
- MD5 D97D5C5F69EB7D6609EDEAC60FE7880B
- SHA1 4DB6DDB1B98A904ADD0CCCFFFCA9C505F5357758
- SHA256 45AAE4A14A900CE4A3C9E93957215575449DB281D8AC05680A0DF7D65DC5F961
- Linux 386
- MD5 EDD80CA17BB2C72F319835D5BAFA4669
- SHA1 914D7FB868C14118BF33C488C01CF9FEC692D418
- SHA256 147587A323441F424DEF73A8DE7E7C54F8DAEA5F07ED6282D983DD1C451DCB41
- Darwin/Mac 386
- MD5 8B5A5742EC2FB2E8A33D01FC988DB30C
- SHA1 00091CAB05EEA445CBFE329EAEC5C428CEAD366B
- SHA256 8D6DCB256082B62B3339C722E238AFA2594E6001E213C710999E21F056A40D70
Use
Code:
> .\civ3sat.exe
NAME:
Civ3 Show-And-Tell - A utility to extract data from Civ3 SAV and BIQ files. Provide a file name of a SAV or BIQ file after the command.
USAGE:
civ3sat.exe [global options] command [command options] [arguments...]
VERSION:
0.3.1
COMMANDS:
seed, s Show the world seed and map settings needed to generate the map, if this map was randomly generated.
decompress, d decompress a Civ3 data file to out.sav in the current folder
hexdump, x hex dump a Civ3 data file to stdout
help, h Shows a list of commands or help for one command
GLOBAL OPTIONS:
--help, -h show help
--version, -v print the version
The following example runs the `seed` command against a save file. To generate the same
map you must use all the choices in the "choose your world" screen as shown in
the Choice column when starting a new game. The Result column shows the end
result which is only different if the original generator chose random.
Note that world size behaves differently. If a map was generated with random
world size, and you want to recreate it, you have to choose the resulting map
size or else the map may be different.
Code:
>civ3sat.exe seed "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization III Complete\Conquests\Saves\Auto\Conquests Autosave 4000 BC.SAV"
Setting Choice Result
World Seed 156059380
World Size Huge
Barbarians Random No Barbarians
Land Mass Random Archipelago
Water Coverage Random 70% Water
Climate Random Arid
Temperature Random Warm
Age Random 3 Billion
Source code on GitHub