GOTM 56 Final Spoiler
Reading Requirements
Stop! If you are participating in GOTM 56, then you MUST NOT read this thread unless
- You have submitted your entry
Feedback on the game concept and map are welcome. Hope you enjoyed your game.
Their first strikes make skirmishers deceptively tough, and that's why Mansa was the second civ to deal with, but loosing at odds of 500 to 1 . . . I would have cried too. Sorry the game didn't work for you, DarkAmen.99.8% attack for my artilary against a skirmisher - the artillary died - I wept - my wonderlust meant I'd not supporting cast to carry on so I quit
The space race was SOOOO close! I was feeling pretty safe, thinking "Yeah, it's pretty close" but then the turn I achieved victory I checked F8 - Cyrus had all the parts as well! Alexander was only lacking the Stasis Chamber.
Yeah, I was super lucky in this game. My last two parts finished on the same turn, and I very nearly let one get ahead of the other - had to workshop over some of my capital's lovely towns.Wow!! So you won by 1/2 a turn then. Had you known it was going to be that close, you probably would have panicked and lost the game by doing something silly like trying to attack Cyrus... At least that is what would have happened to me. In fact, in one GOTM game, it was so close that I actually lost the space race, but thought I had won until I saw the results come out 3 weeks later...
In my game, the AI were quite a bit behind on the space ship, not even having all of the techs necessary to finish it. They completed the casings before me but that's about it. Did you do a lot of tech trading near the end, giving the AI the techs they needed or were they just teching that fast? It looks like Alex was a monster so it was probably the latter.
IIRC, both Hatty and Mansa were reachable by galleys. Or did I have some favourable unplanned culture bridge?I was very disappointed that only 1 civ was reachable pre-caravels