Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,956
What I'm deeply annoyed by with Civ and especially with 5, is that the situations are way too globalized, even in early times.
This is majorely due to the way diplomacy works. (denounciation)
It shouldn't occur until media era. Because as of now, there's not a feeling of epicness in early stages.
Wars should be declared more often, between a vast number of factions. At the point that I think war shouldn't be managed with units. You should have advisors that make you aware of your warS, telling you how they go, you should put invests into them but there rarely would be too shiny victories, unless the apparition of a great general that would end up to die. (or something like a military golden age)
In reality, at early eras, wars were seen as a positive thing, as to earn glory from them. (some of the characters of the Holy Bible think so) The denounciation mechanic seems to be out of time, making the game frozen and silly.
It is due majorely to the victory system, and the will of the developers to make a round up game with straight mechanics. This, is greatly detrimental to the fun. I prefer much more a so-called "imperfect" game (which is in fact nearer of perfection), but with a lot more fun.
This is majorely due to the way diplomacy works. (denounciation)
It shouldn't occur until media era. Because as of now, there's not a feeling of epicness in early stages.
Wars should be declared more often, between a vast number of factions. At the point that I think war shouldn't be managed with units. You should have advisors that make you aware of your warS, telling you how they go, you should put invests into them but there rarely would be too shiny victories, unless the apparition of a great general that would end up to die. (or something like a military golden age)
In reality, at early eras, wars were seen as a positive thing, as to earn glory from them. (some of the characters of the Holy Bible think so) The denounciation mechanic seems to be out of time, making the game frozen and silly.
It is due majorely to the victory system, and the will of the developers to make a round up game with straight mechanics. This, is greatly detrimental to the fun. I prefer much more a so-called "imperfect" game (which is in fact nearer of perfection), but with a lot more fun.