PreLynMax
Your Lord and Master
I like the fact that it punishes the unskilled warmongers. I wanted it to be 30% per 3 cities after the 6th city (4th on Duel, 10th on Huge maps), but then again warring IS the #1 reason why I rarely finish a game.
I like the fact that it punishes the unskilled warmongers. I wanted it to be 30% per 3 cities after the 6th city (4th on Duel, 10th on Huge maps), but then again warring IS the #1 reason why I rarely finish a game.
Simply math, people. Take 5% of your current science
WRONG!
It's 5% of base tech cost. Look at your capitol's science output, 5% of that is what you need to beat.
Happiness should only affect some countries strongly, and some weakly. Ex: USA has to care about happiness a lot, but Russia can just go like "Be happy because the KGB is watching" haha
I spawned next to Carthage in my current game. Like 10 tiles from them. It's now turn 200 and i have a solid border with them, and i haven't been betrayed Also spawned next to Austria, and she hasn't mauled any city states to death! Over seas, Germany and Japan spawned next to each other, and I found them at war, but they hadn't managed to even attack each others cities before they went for a neutral peace treaty.
I don't want to live on this planet any more. I'm literally cruising through emperor unchallenged. Emperor difficulty now is about how i remember prince in G&K, and that seems a little wrong.
It's simply not true.Civilizations throughout history were always trying to expand as far as they could until met with resistance of sorts.
It's simply not true.
Science penalty is not really that severe.
Love the minimalistic approach to posting.
After agriculture hit the field, Wars ran rampant across the globe. Land was status in the eyes of Kingdoms and their rulers. More land = More Wealth and Power.
If you want to further derail the thread you can at least come up with a sound argument.
On a side note: Dark/Middle ages should really last longer in CIV5, I loved the long tech trees in ROM:AND.
CIV5 is so punishing on expansion that warmongering players just sell or pillage the cities they capture.... How is this even acceptable as a game mechanic??? In real life the Nation would grab a piece of land and hold it, mark it on their map as theirs...
eg. Egypt, Rome, China, Russia, Germans in ww2 expanded their borders onto Russia...
Civ 5 is a history game, not a history sim. This means it will not accurately reflect history and will drop reality in exchange for gameplay variety and balance.
In reality, it's not as simple as that. Most of the Civs you used as an example usually experienced some form of decline, upheaval, and/or breakup after about 200 to 500 years. And yes these problems were sometimes due to exhaustion caused by warfare and expansion.