[Civ5] Looking for Feedback on my Modded Civs

Gushis

Chieftain
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Feb 6, 2017
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Hello everyone. Over the years of playing civ with my friends I have been making mods to spice up the games. The new civs are either historical, made up characters, or characters from other video games. I've never actually shared them with anyone else -- until now. I'm simply looking for feedback, could be balance or theme, whatever you like. Assume everything about UU and UB do everything the normals do unless otherwise stated. Without further ado:

Spoiler Atlantis - Vander Decken :

UT - Children of the Sea:
Start with Sailing tech. All units start with Amphibious promotion and can Embark. Embarked units have extra defense, and pay just 1 Movement to move from sea to land.
UU - Nautilus:
Privateer replacement. Cannot capture cities. Invisible like a submarine. Has Supply and Boarding Party II.
UB - Seafloor Quarter:
Lighthouse replacement. Provides +2 Production from coastal tiles.


Spoiler Dabesui - DJ Khaled :

UT - Pathway to More Success:
Receives +3 Culture for each Trade Route with a different Civilization or City-State. +50% Tourism from Great Works in the Capital.
UU - Jet Ski:
Ironclad replacement. Does not require coal. 32 Combat strength. 3 Movement, doubled in coastal tiles. Can move after attacking. Ignores enemy ZOC. +40% Combat Strength when attacking.
UB - Studio:
Broadcast Tower replacement. Has 6 slots for great musician specialist.


Spoiler The Dothraki - Khal Drogo :

UT - Mount the World:
Start with Animal Husbandry. Cannot train settlers. Mounted units cost 50% maintenance and transfer Movement to Great Generals. Melee units pay no movement to pillage and yield Gold from attacking cities.
UU - Bloodrider
Replaces Horseman. Costs 120. +1 Movement. Full damage to cities. 20 Combat Strength.
UB - Godsway:
Replaces Shrine. No maintenance. +1 Culture. Free in captured cities.


Spoiler The Druchii - Malekith :

UT - Land of Chill
+2 Happiness, +1 Production from tundra tiles, and +1 Production and Food from snow tiles in cities on or next to tundra. +33% Combat Strength to units fighting damaged enemies.
UU - Slave:
Worker replacement. No maintenance. Free from captured cities. +1 Unhappiness per Slave.
UB - Slave Pens:
Courthouse replacement. +5% Gold in all cities. Free Slave unit.


Spoiler The Dwarves - Thorgrim :

UT - Kings of the Mountains:
Dwarven cities adjacent to mountains have extra HP and defense. Start with mining tech. +1 Production from mines. Double yield from Iron, Gold, Silver, and Gems. Units can cross mountains after a Great General is born.
UU - Hammerer:
Longswordsman replacement. Costs 150. 24 Combat Strength. Heavy Charge promotion. +25% Combat Strength when defending.
UB - Gromril Forge:
Forge replacement. Must be adjacent to mountain. Doesn’t require iron. Gold, silver, and gems yield +1 Gold. Units trained in the city have +25% Combat Strength when defending.


Spoiler The IED - Granlund :

UT - Dimensioned Drawings:
+1 Production from Engineer Specialists. Free Great Engineer upon researching Radio.
UU - Steam Tank:
Landship replacement. Requires coal instead of oil. Available at Steam Power. Can remove forest and jungle in one turn.
UB - Assembly Plant:
Factory replacement. Does not require coal. +1 Production for every 2 Citizens in the City. +15% Production towards Armor and Air units.


Spoiler The Inuit - Ekeuhnick :

UT - Arctic Hunters:
+1 Food for every camp and fishing boat.
UU - Sharpshooter:
Bazooka replacement. 49 melee and ranged Combat Strength. 3 firing and sight range. Must set up to attack. +75% Combat Strength when attacking. Large penalty when attacking cities.
UI - Snow Cabin:
Available at Agriculture. Must be built on snow. +2 Food and +1 Production. After researching Trapping, +1 Food if next to river. +2 Science with refrigeration. +1 Science with Free Thought policy.


Spoiler Israel - Ben-Gurion :

UT - Promised Land:
+1 Culture and Faith from Pasures. Civilian units have +2 Movement and +1 Sight Range. Free worker in new cities.
UU - Military Scientist:
Great General replacement. Can also be expended as if it was a Great Scientist.
UB - Innovation Center:
Research Lab replacement.+1 Production from Scientists, and +1 Science from Engineers.


Spoiler Lugodzu - Tebaatusasula :

UT - Evolve and Overcome:
When defeating a unit of an unsearched tech, receive that tech for free.
UU - Uchawi:
Warrior replacement. 11 Combat Strength. +20% Combat Strength in foreign lands. Yield 100% of enemy’s Combat Strength in Science when kills enemy.
UU - Kuzimu:
Nuclear Missile replacement. Global range. Requires 1 uranium. Can be used the same turn it is produced. Instantly destroys cities.


Spoiler The Math-God Empire - Dave :

UT - Math God’s Wisdom:
+50% Great Scientist generation. Academies provide +2 Faith. Holy Sites provide +4 Science.
UU - Radical:
Crossbowman replacement. 1 Movement. +30% Combat Strength in the capital. +20% Combat Strength in own territory.
UB - Math Class:
Shrine replacement. 1 Scientist specialist slot.


Spoiler Okeriwan - Henry Kamencu :

UT - Watermelons and Shoes:
+1 from Farms, +4 Food from Manufacturies.
UU - Master of Homicide:
Great General replacement. Can be upgraded to swordsman (and above). Double Combat Strength and keep Leadership bonus when upgraded, but can’t construct citadel.
UB - Opium Farm:
Garden replacement. No maintenance. +33% Great People generation. +3 Gold. Provides 1 free Opium luxury. Opium luxury has +8 happiness but -15% production toward wonders.


Spoiler The Pirate Republic - Stede Bonnet :

UT - Swashbuckling Buccaneers:
All naval units can enter territories without open borders. Melee naval units can move after attacking and Steal Gold equal to 100% of the damage inflicted on a city.
UU - Flying Dutchman:
Can only build one. Available at Navigation. Costs 375. 6 Movement. 55 Combat Strength. Invisible in ocean tiles like submarines. Cannot capture cities. Comes with Supply, Boarding Party II, Sapper, and Prize Ships.
UB - Black Harbor:
Harbor replacement. Provides an extra trade route. +1 Gold from Sea Resources worked by the City.


Spoiler Shurima - Azir :

UT - Unearthed Empire:
Culture cost of acquiring new tiles reduced by 25%. Worker speed increased by 25%.
UU - Sand Soldier:
Pikeman replacement. No maintenance. +50% Combat Strength in desert. Double Movement in desert.
UB - Sun Disc:
Grand Temple replacement. +1 Faith from all desert tiles. Provides 6 free Sand Soldiers.


Spoiler Sougud - Hanz Rende :

UT - Don’t Panic, Your Eyes Will Adjust:
+1 Culture from all culture buildings and Great Person tile improvements.
UU - Sundancer:
Cavalry replacement. +1 Movement and Sight range. Comes with March.
UB - Cinema:
Broadcast Tower replacement. Requires Opera House in city. +1 Culture for every citizen in the city.


Spoiler Sparta - Leonidas :

UT - Glory in Death:
Units fight as if they are full health even when damaged. Non-mounted melee land units heal 50 when killing a unit.
UU - Phalanx:
Spearman replacement. +33% Combat Strength when adjacent to an allied unit.
UB - Recruitment Program:
Barracks replacement. 3 free Phalanx units. +15 XP to melee units. +15% Production when building land units.


Spoiler Troy - Hector :

UT - Conquest:
-25% Unhappiness from number of cities. All land combat units have +1 movement. After capturing a city, a copy of each type of military land unit you control appears next to it.
UU - Trojan Horse:
Catapult replacement 1 base movement. 1 sight range. 10 Combat Strength. -33% Combat Strength when defending. Can only attack cities. +600% Combat Strength vs cities. Consumed after attacking. Comes with Cover I.
UB - Military Camp:
Courthouse replacement. No maintenance. +3 Production.


Spoiler The Trump Empire - Donald Trump :

UT - Make America Great Again
+1 Happiness for every social policy.
UU - Redneck:
>Infantry replacement. Heavily reduced cost. No maintenance. +1 Unhappiness for every Redneck. +20% Combat Strength in own territory. Heals at double rate.
UB - Trump’s Great Wall:
Replaces Great Wall Wonder (for Trump only). Available at Agriculture. Free worker in every city. +1 population in every city. +10 Happiness.


Spoiler Wakaliwood - Bruce U :

UT - Supa Master:
All non-mounted melee land combat units start with Shock I, +25% Food from all sources.
UU - Supa Kung-Fu Master:
Warrior replacement. Never obsolete. Earns promotions 50% faster. Comes with Blitz.
UI - Training Camp:
Must be built on flatland plains, grasslands, or desert. +1 Production. +1 Production upon researching Military Science.


 
I feel that if Atlantis is going to have such huge buffs from coastal tiles, they should be be debuffed somehow on land. Maybe reduced yields from land tiles, or a combat penalty for land units?

It would seem that Dabesui's studio UB has far too many music slots. You could probably fill all the slots in one, but honestly you should be doing concerts tours with your Great
Musicians by that point.

Tebaatusasula's Kuzimu destroying cities sounds far too OP, considering it can hit anywhere on the map. Does it yield science when it kills units? I'm not sure if Nuclear Missiles do that. If not, it'd make for an interesting UU, and you could possibly work something out with lua.

In my opinion, the Math-God's UB--the Math Class--should provide Great Scientist points instead of a scientist slot. Since it replaces the shrine, you really aren't going to take advantage of the specialist slot right away. That, or it could also just replace the public school, you'd just have to change the yields a bit.

Consider reducing the Cinema's +1 culture per pop to +1 culture per every 2 pop. Or maybe you could something like +5 culture per every 5 pop with some lua (if you sell a stacked building, will the copies also go away? I need to test that...). I dunno. I just feel that +1 culture for every citizen is too much, and the latter suggestion is close enough to what you had, but keeps it in check.

Troy's UA is OP.

Hrmmm, I don't feel Bruce U should represent Wakaliwood itself. Maybe rename the civ to The Supa Kung-Fu Empire, or something? Just a thought, although everybody in Uganda knows kung-fu, so I guess it's fine. Regarding balance, I feel the +25% food in all cities is too high, and doesn't seem represent anything from the Wakaliwood movies. I was thinking... since Who Killed Captain Alex? is will known for reusing actors to build up body counts, maybe their UA could be something like "+5% production towards land units for every unit you've lost during turn processing" or "Units you've lost have a small chance or reappearing outside your capital." Either would take a bit of lua to get working, but I'd think they'd be pretty cool to see.

Supa Kung-Fu Masters should be able to build Training Camps, and gain xp when they do so.
 
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I feel that if Atlantis is going to have such huge buffs from coastal tiles, they should be be debuffed somehow on land. Maybe reduced yields from land tiles, or a combat penalty for land units?

It would seem that Dabesui's studio UB has far too many music slots. You could probably fill all the slots in one, but honestly you should be doing concerts tours with your Great
Musicians by that point.

Tebaatusasula's Kuzimu destroying cities sounds far too OP, considering it can hit anywhere on the map. Does it yield science when it kills units? I'm not sure if Nuclear Missiles do that. If not, it'd make for an interesting UU, and you could possibly work something out with lua.

In my opinion, the Math-God's UB--the Math Class--should provide Great Scientist points instead of a scientist slot. Since it replaces the shrine, you really aren't going to take advantage of the specialist slot right away. That, or it could also just replace the public school, you'd just have to change the yields a bit.

Consider reducing the Cinema's +1 culture per pop to +1 culture per every 2 pop. Or maybe you could something like +5 culture per every 5 pop with some lua (if you sell a stacked building, will the copies also go away? I need to test that...). I dunno. I just feel that +1 culture for every citizen is too much, and the latter suggestion is close enough to what you had, but keeps it in check.

Troy's UA is OP.

Hrmmm, I don't feel Bruce U should represent Wakaliwood itself. Maybe rename the civ to The Supa Kung-Fu Empire, or something? Just a thought, although everybody in Uganda knows kung-fu, so I guess it's fine. Regarding balance, I feel the +25% food in all cities is too high, and doesn't seem represent anything from the Wakaliwood movies. I was thinking... since Who Killed Captain Alex? is will known for reusing actors to build up body counts, maybe their UA could be something like "+5% production towards land units for every unit you've lost during turn processing" or "Units you've lost have a small chance or reappearing outside your capital." Either would take a bit of lua to get working, but I'd think they'd be pretty cool to see.

Supa Kung-Fu Masters should be able to build Training Camps, and gain xp when they do so.
Hi thanks for the reply!

I don't think Atlantis is completely broken in coastal, I think they are very strong though. Consider that the sea tiles don't give science or gold so late game they are meh.

Dabesui slots are for specialists which generate great musicians, not great work slots

I don't think Kuzimu are op considering that the civ has basically no bonuses in the mid game. Unless the civ uses its strong early power to propell it through the game getting Kuzimus is very rare. Also nuclear non prolifiration basically removes this.

I disagree with you completely on tbe math class. The specialist is there so you can choose to either work a tile or generate great scientist super fast and get big science. It allows for choice and dynamic imo

I agree with the cinema change

Why do you think the UA is op? How many cities does one really capture? I think it has a very fun snowball effect and that terracotta army is a garbage wonder

The reason for food is that Bruce U is a supa master of kung fu and cooking. The problem with the trait you suggest is that it rewards bad play and does nothing when you do well. I think I will replace the UI with a helicopter UU... it's only right!

Thanks for all the feedback it definitely helped!
 
I don't think Atlantis is completely broken in coastal, I think they are very strong though.
I wasn't suggesting they were broken, but thought it'd be a neat idea if they excelled at coast but sucked at land. Coast tiles aren't very useful so it'd be interesting (I think) to flip the concept on its head.

Dabesui slots are for specialists which generate great musicians, not great work slots
I see. I can be quite the dum-dum :crazyeye:. That's a lot of specialists! I'd say it might be too much though.

I'll take your word on the Kuzimu.

I disagree with you completely on tbe math class [...] It allows for choice and dynamic imo
I hadn't thought about choice. I was thinking of just getting the player a scientist ASAP, but yeah that sounds more balanced.

How many cities does one really capture?
It would depend on your map settings and the mods you play with. The problem with Troy's UA is how easily you could snowball. The +1 movement makes it easy for your land army to get around and overwhelm your opponents, along with the constant flow of reinforcements for each city you conquer. Just my initial thought. It sounds like you would run into supply issues quickly, so maybe it works out? Then again, production penalties is least of your worries if you can just keep getting new units.

The reason for food is that Bruce U is a supa master of kung fu and cooking.
I hadn't thought of it that way. I guess I just have some dissonance between the game's concepts and real world applications.

The problem with the trait you suggest is that it rewards bad play and does nothing when you do well.
The thought behind my suggestion was certainly not to reward bad play. I see it more it as an opportunity for the player to make a recovery if they're getting beat. The reward is the comeback, the opportunity to do well. I can see how my former suggestion could be problematic, as it encourages you to lose your units, but the latter I don't think is as exploitative; you have a small chance of getting your unit back. There's no guarantee.

I think I will replace the UI with a helicopter UU
Enhanced combat strength against cities (still can't capture), no movement cost to pillage. Although I like the concept of the training camp. They're like mines for flatland.
 
I wasn't suggesting they were broken, but thought it'd be a neat idea if they excelled at coast but sucked at land. Coast tiles aren't very useful so it'd be interesting (I think) to flip the concept on its head.


I see. I can be quite the dum-dum :crazyeye:. That's a lot of specialists! I'd say it might be too much though.

I'll take your word on the Kuzimu.


I hadn't thought about choice. I was thinking of just getting the player a scientist ASAP, but yeah that sounds more balanced.


It would depend on your map settings and the mods you play with. The problem with Troy's UA is how easily you could snowball. The +1 movement makes it easy for your land army to get around and overwhelm your opponents, along with the constant flow of reinforcements for each city you conquer. Just my initial thought. It sounds like you would run into supply issues quickly, so maybe it works out? Then again, production penalties is least of your worries if you can just keep getting new units.


I hadn't thought of it that way. I guess I just have some dissonance between the game's concepts and real world applications.


The thought behind my suggestion was certainly not to reward bad play. I see it more it as an opportunity for the player to make a recovery if they're getting beat. The reward is the comeback, the opportunity to do well. I can see how my former suggestion could be problematic, as it encourages you to lose your units, but the latter I don't think is as exploitative; you have a small chance of getting your unit back. There's no guarantee.


Enhanced combat strength against cities (still can't capture), no movement cost to pillage. Although I like the concept of the training camp. They're like mines for flatland.
Don't you think Atlantis excells on coast as is?

I think Studio specialists could be too much but the idea of it is to generate great musicians very fast and really win the game.

Keep in mind Troy UA only gets your existing units, and one per type of unit. This is important for balance. Say you start an army early game with war chariots, spearmen, and warriors. Those units don't stay relevant very long, so you will end up with a ton of bad units after a short while and they all cost you gold. Every relevant military tech you need to restart your snowball.

For the chopper I was thinking making it use a 1 range attack instead of melee. Then make it so it can move after attacking, and can attack an infinite amount of time (movement caps it off). Seems to make sense since heli gunship is supposed to have a ton of machine guns and rockets.
 
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