Gushis
Chieftain
- Joined
- Feb 6, 2017
- Messages
- 50
Hello everyone. Over the years of playing civ with my friends I have been making mods to spice up the games. The new civs are either historical, made up characters, or characters from other video games. I've never actually shared them with anyone else -- until now. I'm simply looking for feedback, could be balance or theme, whatever you like. Assume everything about UU and UB do everything the normals do unless otherwise stated. Without further ado:
UT - Children of the Sea:
Start with Sailing tech. All units start with Amphibious promotion and can Embark. Embarked units have extra defense, and pay just 1 Movement to move from sea to land.
UU - Nautilus:
Privateer replacement. Cannot capture cities. Invisible like a submarine. Has Supply and Boarding Party II.
UB - Seafloor Quarter:
Lighthouse replacement. Provides +2 Production from coastal tiles.
UT - Pathway to More Success:
Receives +3 Culture for each Trade Route with a different Civilization or City-State. +50% Tourism from Great Works in the Capital.
UU - Jet Ski:
Ironclad replacement. Does not require coal. 32 Combat strength. 3 Movement, doubled in coastal tiles. Can move after attacking. Ignores enemy ZOC. +40% Combat Strength when attacking.
UB - Studio:
Broadcast Tower replacement. Has 6 slots for great musician specialist.
UT - Mount the World:
Start with Animal Husbandry. Cannot train settlers. Mounted units cost 50% maintenance and transfer Movement to Great Generals. Melee units pay no movement to pillage and yield Gold from attacking cities.
UU - Bloodrider
Replaces Horseman. Costs 120. +1 Movement. Full damage to cities. 20 Combat Strength.
UB - Godsway:
Replaces Shrine. No maintenance. +1 Culture. Free in captured cities.
UT - Land of Chill
+2 Happiness, +1 Production from tundra tiles, and +1 Production and Food from snow tiles in cities on or next to tundra. +33% Combat Strength to units fighting damaged enemies.
UU - Slave:
Worker replacement. No maintenance. Free from captured cities. +1 Unhappiness per Slave.
UB - Slave Pens:
Courthouse replacement. +5% Gold in all cities. Free Slave unit.
UT - Kings of the Mountains:
Dwarven cities adjacent to mountains have extra HP and defense. Start with mining tech. +1 Production from mines. Double yield from Iron, Gold, Silver, and Gems. Units can cross mountains after a Great General is born.
UU - Hammerer:
Longswordsman replacement. Costs 150. 24 Combat Strength. Heavy Charge promotion. +25% Combat Strength when defending.
UB - Gromril Forge:
Forge replacement. Must be adjacent to mountain. Doesn’t require iron. Gold, silver, and gems yield +1 Gold. Units trained in the city have +25% Combat Strength when defending.
UT - Dimensioned Drawings:
+1 Production from Engineer Specialists. Free Great Engineer upon researching Radio.
UU - Steam Tank:
Landship replacement. Requires coal instead of oil. Available at Steam Power. Can remove forest and jungle in one turn.
UB - Assembly Plant:
Factory replacement. Does not require coal. +1 Production for every 2 Citizens in the City. +15% Production towards Armor and Air units.
UT - Arctic Hunters:
+1 Food for every camp and fishing boat.
UU - Sharpshooter:
Bazooka replacement. 49 melee and ranged Combat Strength. 3 firing and sight range. Must set up to attack. +75% Combat Strength when attacking. Large penalty when attacking cities.
UI - Snow Cabin:
Available at Agriculture. Must be built on snow. +2 Food and +1 Production. After researching Trapping, +1 Food if next to river. +2 Science with refrigeration. +1 Science with Free Thought policy.
UT - Promised Land:
+1 Culture and Faith from Pasures. Civilian units have +2 Movement and +1 Sight Range. Free worker in new cities.
UU - Military Scientist:
Great General replacement. Can also be expended as if it was a Great Scientist.
UB - Innovation Center:
Research Lab replacement.+1 Production from Scientists, and +1 Science from Engineers.
UT - Evolve and Overcome:
When defeating a unit of an unsearched tech, receive that tech for free.
UU - Uchawi:
Warrior replacement. 11 Combat Strength. +20% Combat Strength in foreign lands. Yield 100% of enemy’s Combat Strength in Science when kills enemy.
UU - Kuzimu:
Nuclear Missile replacement. Global range. Requires 1 uranium. Can be used the same turn it is produced. Instantly destroys cities.
UT - Math God’s Wisdom:
+50% Great Scientist generation. Academies provide +2 Faith. Holy Sites provide +4 Science.
UU - Radical:
Crossbowman replacement. 1 Movement. +30% Combat Strength in the capital. +20% Combat Strength in own territory.
UB - Math Class:
Shrine replacement. 1 Scientist specialist slot.
UT - Watermelons and Shoes:
+1 from Farms, +4 Food from Manufacturies.
UU - Master of Homicide:
Great General replacement. Can be upgraded to swordsman (and above). Double Combat Strength and keep Leadership bonus when upgraded, but can’t construct citadel.
UB - Opium Farm:
Garden replacement. No maintenance. +33% Great People generation. +3 Gold. Provides 1 free Opium luxury. Opium luxury has +8 happiness but -15% production toward wonders.
UT - Swashbuckling Buccaneers:
All naval units can enter territories without open borders. Melee naval units can move after attacking and Steal Gold equal to 100% of the damage inflicted on a city.
UU - Flying Dutchman:
Can only build one. Available at Navigation. Costs 375. 6 Movement. 55 Combat Strength. Invisible in ocean tiles like submarines. Cannot capture cities. Comes with Supply, Boarding Party II, Sapper, and Prize Ships.
UB - Black Harbor:
Harbor replacement. Provides an extra trade route. +1 Gold from Sea Resources worked by the City.
UT - Unearthed Empire:
Culture cost of acquiring new tiles reduced by 25%. Worker speed increased by 25%.
UU - Sand Soldier:
Pikeman replacement. No maintenance. +50% Combat Strength in desert. Double Movement in desert.
UB - Sun Disc:
Grand Temple replacement. +1 Faith from all desert tiles. Provides 6 free Sand Soldiers.
UT - Don’t Panic, Your Eyes Will Adjust:
+1 Culture from all culture buildings and Great Person tile improvements.
UU - Sundancer:
Cavalry replacement. +1 Movement and Sight range. Comes with March.
UB - Cinema:
Broadcast Tower replacement. Requires Opera House in city. +1 Culture for every citizen in the city.
UT - Glory in Death:
Units fight as if they are full health even when damaged. Non-mounted melee land units heal 50 when killing a unit.
UU - Phalanx:
Spearman replacement. +33% Combat Strength when adjacent to an allied unit.
UB - Recruitment Program:
Barracks replacement. 3 free Phalanx units. +15 XP to melee units. +15% Production when building land units.
UT - Conquest:
-25% Unhappiness from number of cities. All land combat units have +1 movement. After capturing a city, a copy of each type of military land unit you control appears next to it.
UU - Trojan Horse:
Catapult replacement 1 base movement. 1 sight range. 10 Combat Strength. -33% Combat Strength when defending. Can only attack cities. +600% Combat Strength vs cities. Consumed after attacking. Comes with Cover I.
UB - Military Camp:
Courthouse replacement. No maintenance. +3 Production.
UT - Make America Great Again
+1 Happiness for every social policy.
UU - Redneck:
>Infantry replacement. Heavily reduced cost. No maintenance. +1 Unhappiness for every Redneck. +20% Combat Strength in own territory. Heals at double rate.
UB - Trump’s Great Wall:
Replaces Great Wall Wonder (for Trump only). Available at Agriculture. Free worker in every city. +1 population in every city. +10 Happiness.
UT - Supa Master:
All non-mounted melee land combat units start with Shock I, +25% Food from all sources.
UU - Supa Kung-Fu Master:
Warrior replacement. Never obsolete. Earns promotions 50% faster. Comes with Blitz.
UI - Training Camp:
Must be built on flatland plains, grasslands, or desert. +1 Production. +1 Production upon researching Military Science.
Spoiler Atlantis - Vander Decken :
UT - Children of the Sea:
Start with Sailing tech. All units start with Amphibious promotion and can Embark. Embarked units have extra defense, and pay just 1 Movement to move from sea to land.
UU - Nautilus:
Privateer replacement. Cannot capture cities. Invisible like a submarine. Has Supply and Boarding Party II.
UB - Seafloor Quarter:
Lighthouse replacement. Provides +2 Production from coastal tiles.
Spoiler Dabesui - DJ Khaled :
UT - Pathway to More Success:
Receives +3 Culture for each Trade Route with a different Civilization or City-State. +50% Tourism from Great Works in the Capital.
UU - Jet Ski:
Ironclad replacement. Does not require coal. 32 Combat strength. 3 Movement, doubled in coastal tiles. Can move after attacking. Ignores enemy ZOC. +40% Combat Strength when attacking.
UB - Studio:
Broadcast Tower replacement. Has 6 slots for great musician specialist.
Spoiler The Dothraki - Khal Drogo :
UT - Mount the World:
Start with Animal Husbandry. Cannot train settlers. Mounted units cost 50% maintenance and transfer Movement to Great Generals. Melee units pay no movement to pillage and yield Gold from attacking cities.
UU - Bloodrider
Replaces Horseman. Costs 120. +1 Movement. Full damage to cities. 20 Combat Strength.
UB - Godsway:
Replaces Shrine. No maintenance. +1 Culture. Free in captured cities.
Spoiler The Druchii - Malekith :
UT - Land of Chill
+2 Happiness, +1 Production from tundra tiles, and +1 Production and Food from snow tiles in cities on or next to tundra. +33% Combat Strength to units fighting damaged enemies.
UU - Slave:
Worker replacement. No maintenance. Free from captured cities. +1 Unhappiness per Slave.
UB - Slave Pens:
Courthouse replacement. +5% Gold in all cities. Free Slave unit.
Spoiler The Dwarves - Thorgrim :
UT - Kings of the Mountains:
Dwarven cities adjacent to mountains have extra HP and defense. Start with mining tech. +1 Production from mines. Double yield from Iron, Gold, Silver, and Gems. Units can cross mountains after a Great General is born.
UU - Hammerer:
Longswordsman replacement. Costs 150. 24 Combat Strength. Heavy Charge promotion. +25% Combat Strength when defending.
UB - Gromril Forge:
Forge replacement. Must be adjacent to mountain. Doesn’t require iron. Gold, silver, and gems yield +1 Gold. Units trained in the city have +25% Combat Strength when defending.
Spoiler The IED - Granlund :
UT - Dimensioned Drawings:
+1 Production from Engineer Specialists. Free Great Engineer upon researching Radio.
UU - Steam Tank:
Landship replacement. Requires coal instead of oil. Available at Steam Power. Can remove forest and jungle in one turn.
UB - Assembly Plant:
Factory replacement. Does not require coal. +1 Production for every 2 Citizens in the City. +15% Production towards Armor and Air units.
Spoiler The Inuit - Ekeuhnick :
UT - Arctic Hunters:
+1 Food for every camp and fishing boat.
UU - Sharpshooter:
Bazooka replacement. 49 melee and ranged Combat Strength. 3 firing and sight range. Must set up to attack. +75% Combat Strength when attacking. Large penalty when attacking cities.
UI - Snow Cabin:
Available at Agriculture. Must be built on snow. +2 Food and +1 Production. After researching Trapping, +1 Food if next to river. +2 Science with refrigeration. +1 Science with Free Thought policy.
Spoiler Israel - Ben-Gurion :
UT - Promised Land:
+1 Culture and Faith from Pasures. Civilian units have +2 Movement and +1 Sight Range. Free worker in new cities.
UU - Military Scientist:
Great General replacement. Can also be expended as if it was a Great Scientist.
UB - Innovation Center:
Research Lab replacement.+1 Production from Scientists, and +1 Science from Engineers.
Spoiler Lugodzu - Tebaatusasula :
UT - Evolve and Overcome:
When defeating a unit of an unsearched tech, receive that tech for free.
UU - Uchawi:
Warrior replacement. 11 Combat Strength. +20% Combat Strength in foreign lands. Yield 100% of enemy’s Combat Strength in Science when kills enemy.
UU - Kuzimu:
Nuclear Missile replacement. Global range. Requires 1 uranium. Can be used the same turn it is produced. Instantly destroys cities.
Spoiler The Math-God Empire - Dave :
UT - Math God’s Wisdom:
+50% Great Scientist generation. Academies provide +2 Faith. Holy Sites provide +4 Science.
UU - Radical:
Crossbowman replacement. 1 Movement. +30% Combat Strength in the capital. +20% Combat Strength in own territory.
UB - Math Class:
Shrine replacement. 1 Scientist specialist slot.
Spoiler Okeriwan - Henry Kamencu :
UT - Watermelons and Shoes:
+1 from Farms, +4 Food from Manufacturies.
UU - Master of Homicide:
Great General replacement. Can be upgraded to swordsman (and above). Double Combat Strength and keep Leadership bonus when upgraded, but can’t construct citadel.
UB - Opium Farm:
Garden replacement. No maintenance. +33% Great People generation. +3 Gold. Provides 1 free Opium luxury. Opium luxury has +8 happiness but -15% production toward wonders.
Spoiler The Pirate Republic - Stede Bonnet :
UT - Swashbuckling Buccaneers:
All naval units can enter territories without open borders. Melee naval units can move after attacking and Steal Gold equal to 100% of the damage inflicted on a city.
UU - Flying Dutchman:
Can only build one. Available at Navigation. Costs 375. 6 Movement. 55 Combat Strength. Invisible in ocean tiles like submarines. Cannot capture cities. Comes with Supply, Boarding Party II, Sapper, and Prize Ships.
UB - Black Harbor:
Harbor replacement. Provides an extra trade route. +1 Gold from Sea Resources worked by the City.
Spoiler Shurima - Azir :
UT - Unearthed Empire:
Culture cost of acquiring new tiles reduced by 25%. Worker speed increased by 25%.
UU - Sand Soldier:
Pikeman replacement. No maintenance. +50% Combat Strength in desert. Double Movement in desert.
UB - Sun Disc:
Grand Temple replacement. +1 Faith from all desert tiles. Provides 6 free Sand Soldiers.
Spoiler Sougud - Hanz Rende :
UT - Don’t Panic, Your Eyes Will Adjust:
+1 Culture from all culture buildings and Great Person tile improvements.
UU - Sundancer:
Cavalry replacement. +1 Movement and Sight range. Comes with March.
UB - Cinema:
Broadcast Tower replacement. Requires Opera House in city. +1 Culture for every citizen in the city.
Spoiler Sparta - Leonidas :
UT - Glory in Death:
Units fight as if they are full health even when damaged. Non-mounted melee land units heal 50 when killing a unit.
UU - Phalanx:
Spearman replacement. +33% Combat Strength when adjacent to an allied unit.
UB - Recruitment Program:
Barracks replacement. 3 free Phalanx units. +15 XP to melee units. +15% Production when building land units.
Spoiler Troy - Hector :
UT - Conquest:
-25% Unhappiness from number of cities. All land combat units have +1 movement. After capturing a city, a copy of each type of military land unit you control appears next to it.
UU - Trojan Horse:
Catapult replacement 1 base movement. 1 sight range. 10 Combat Strength. -33% Combat Strength when defending. Can only attack cities. +600% Combat Strength vs cities. Consumed after attacking. Comes with Cover I.
UB - Military Camp:
Courthouse replacement. No maintenance. +3 Production.
Spoiler The Trump Empire - Donald Trump :
UT - Make America Great Again
+1 Happiness for every social policy.
UU - Redneck:
>Infantry replacement. Heavily reduced cost. No maintenance. +1 Unhappiness for every Redneck. +20% Combat Strength in own territory. Heals at double rate.
UB - Trump’s Great Wall:
Replaces Great Wall Wonder (for Trump only). Available at Agriculture. Free worker in every city. +1 population in every city. +10 Happiness.
Spoiler Wakaliwood - Bruce U :
UT - Supa Master:
All non-mounted melee land combat units start with Shock I, +25% Food from all sources.
UU - Supa Kung-Fu Master:
Warrior replacement. Never obsolete. Earns promotions 50% faster. Comes with Blitz.
UI - Training Camp:
Must be built on flatland plains, grasslands, or desert. +1 Production. +1 Production upon researching Military Science.