Okay, my first milestone for 1.9 is redoing the civic system. I'm not completely happy with it, because I don't think it always fulfills the goal of having a meaningful choice all of the time and at the same time represent historically reasonable forms of government.
Also, it's been brought up already that some civics are optimal no matter which strategy is pursued, especially State Property and Representation.
I've thought things through and my current result is that the best way here would be to add a sixth civic to each column. That's specifically because I intend to bring back Environmentalism, and also because I want to include a City States civic into the Government category to represent classical and medieval republics. The actual Republic civic will then be moved into the Renaissance.
The City States civic should be expressly designed to be able to support closely placed cities, and should have disadvantages for large civs, to help civs that usually have tight city placement like Greece or Italy. I'd like to hear some suggestions on how to achieve that elegantly. My current idea is through (free) specialists, because they're independent on the available number of tiles, counterbalanced by (drastically) increased city upkeep to make it only viable if you're small. I'm open to other proposals here.
Then I'd like to hear your general thoughts on which civics are too powerful / used too often and which are not viable enough to be used.
I already have changes in mind for Rep and SP, and it's also already decided that all religion civics except Secularism will give 1 unhappiness per non-state religion. Other than that, it's pretty much open ground.
Also, it's been brought up already that some civics are optimal no matter which strategy is pursued, especially State Property and Representation.
I've thought things through and my current result is that the best way here would be to add a sixth civic to each column. That's specifically because I intend to bring back Environmentalism, and also because I want to include a City States civic into the Government category to represent classical and medieval republics. The actual Republic civic will then be moved into the Renaissance.
The City States civic should be expressly designed to be able to support closely placed cities, and should have disadvantages for large civs, to help civs that usually have tight city placement like Greece or Italy. I'd like to hear some suggestions on how to achieve that elegantly. My current idea is through (free) specialists, because they're independent on the available number of tiles, counterbalanced by (drastically) increased city upkeep to make it only viable if you're small. I'm open to other proposals here.
Then I'd like to hear your general thoughts on which civics are too powerful / used too often and which are not viable enough to be used.
I already have changes in mind for Rep and SP, and it's also already decided that all religion civics except Secularism will give 1 unhappiness per non-state religion. Other than that, it's pretty much open ground.