I concentrate here various sugestions on civics.
Government coloumn:
*Chiefdom
*City states (effect same as old city-states), requires writing
*Dynasticism
*Theocracy
*Dictatorship (renamed autocracy)
*Republic (same effects, but requires democracy)
Organisation coloumn:
*Direct rule
*Senate (requires literature, medium maintainance): +1
in cities with lower than 8 population
*Vassalage
*Absolutism
*Totalitarianism
*Parliamentarism (effects same as egalitarianism), requires constitution
Labour coloumn:
*Tribalism: Cannot use specialists
*Slavery: Specialists cost
*Agrarianism: Specialist consume
*Capitalism: Specialists consume
*Industrialism: Specialists consume
*Public Welfare: Specialists consume
The amount of maluses depedents on era, in fact it is the era modifier.
Economy:
*Guilds: double production of forge, market, grocer, +1
per specialist (high maintainance)
*Mercantilism: no foreign trade routes, Trading Company produces stability points
TBH I don't like theocracy. Fanaticism should be renamed theocracy and find an other government civic. What comes in mind are:
Personal Union: (requires military tradition, high maintainance) -25% maintainance (removed from totalitarianism), +:5) in 6 biggest cities
Some names (Kalmar Union, Polish-Lithuanian Commonwealth, United Kingdom, Habsburg Empire) will be triggered by this civic.
Federalism: (requires mass media, high maintainance): enables permanent alliances
Federalism simulates supranational organisations like EU