Tourism is both very deterministic in its accumulation, with little player input other than archaeologists, and forced on you by its overwhelming importance to ideology. This also makes ideology an "I win" for the player with the lion's share of tourism-related Wonders. If you aren't a tourism leader, all you can do is select the most influential ideology among everyone else's (and actively try to avoid being first to ideology), and become a bit player in the late game blocs constantly being bothered by allies' invitations to declare war on the other lot, and with no ability to direct the late-game diplomatic landscape, even if you're otherwise a world leader and positioned to win, say, science victory.
Ah yes. I generally get a decent tourism output even when not going for CV because the theming bonus for Great Works also applies to Culture as well so I concentrate on accumulating them whether I go Aesthetics/Exploration on not. I close borders to high tourism civs to reduce their impact on my empire and sometimes I wage wars to acquire more Great Works through conquest (razing the previous city down and moving the GWs to empty slots in my existing empire).
In my Mongolia game, I did end up completing the Exploration tree (went primarily for the Happiness/Gold from Lighthouse/Harbor/Seaport to fix my early issues) because no other civ did and that gave me sole access to Hidden Sites, which I used to boost my culture gain by filling my empty Museums and even started a culture renaissance from one to lower the influence impact of Egypt on my empire.