It's a shame that anyone who wants to play a Norseman has only one Scandinavian country (Denmark) to choose from. Personally, I'd like to see an older version of Sweden as an alternative to Gustavus' late-Renaissance kingdom:
Svea rike, or
Svithjod if you really want to get archaic. What would make these early Swedes different from both the "official" ones and from Bluetooth's Danes? Some of the changes I'd need would be cosmetic, of course:
- A Viking Age king, preferably one who lived before Christianity was widespread (since I use an unofficial Norse religion mod as well).
- Different city names (at least some of them): Birka was the earliest center of trade in Sweden, and Uppsala was a center of religious/political power long before Stockholm existed. One of those two should be the capital for game purposes.
- New unit #1: the longship from the Steam Workshop site (since Swedes were not only great raiders, but great ship-builders and very well-traveled).
- New unit #2: the berserker from Bluetooth's Denmark works equally well for an older Sweden. (Icelandic sagas often mention Swedish berserkers as incorrigible pagans, in fact.)
- New building: the smokehouse from the Steam Workshop site.
- New building #2: stone ship (replaces the Monument, though the bonuses should be a bit lower: it can be raised in any city, not just the capital).
- New wonder #1: Ale's Stones (the best-known example of a stone ship arrangement, and a UNESCO cultural heritage site).
- New wonder #2: Uppsala temple (legendary structure, as described by Adam of Bremen).
If there is some way to make these older Swedes resistant to religious conversions by other player civs, that should be added too--the sagas often speak of Swedes as stubbornly refusing to give up their old gods, for at least a century after the Church had converted most of Scandinavia.
Finally, these Swedes should get some kind of bonus when trading resources with other civs: they might loot and pillage like other Vikings sometimes, but are better remembered for sailing further east than the rest (and even helping to found Russia, according to some historians). The medieval city of
Visby, in particular, was built on foreign trade....
Of course, since this is an existing civ in an earlier era, any mod for
Svea rike should block access to Gustavus' Sweden (by both humans and the AI; time-travel paradox, anyone?)
Any modders out there who are willing to give this civ idea a shot? I'd really love to try playtesting it!