Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,501
Hi. I see that some civs start with a worker instead of the warrior most civs get (or the unique some civs receive). I'm wondering whether this was designed to help those civs or hinder them to compensate for other strengths
I can see why starting with a worker can be strong for Korea with their 2 from farms, but for India, it seems like it's a big "bullet in the foot" in the early game race.
Workers can't explore, and scouts take much longer to build than in normal games. This means you're likely to get no ruins and no first contact with CS by the time you get your first scout. During this time, your worker will most likely sit useless in the city because your jungle/marsh start means you need 4-5 techs to start improving luxes (as you need to be able to clear the jungle/marsh in addition to actually improve the ressource). Now, you might have one basic grassland to farm in the first ring, but this i'm not sure it's enough to compensate the total loss of early exploration caused by a worker start as working this 3 tile means you don't have any and you are more likely to have one 3 banana that doesn't need any improvement anyway.
At least, it's what i got in over half a dozen attempts using the Communitas map script. Maybe with some unusual maps like sandstorm it might be useful, but i don't think the point of this worker was to make India rule a few unusual maps.
I can see why starting with a worker can be strong for Korea with their 2 from farms, but for India, it seems like it's a big "bullet in the foot" in the early game race.
Workers can't explore, and scouts take much longer to build than in normal games. This means you're likely to get no ruins and no first contact with CS by the time you get your first scout. During this time, your worker will most likely sit useless in the city because your jungle/marsh start means you need 4-5 techs to start improving luxes (as you need to be able to clear the jungle/marsh in addition to actually improve the ressource). Now, you might have one basic grassland to farm in the first ring, but this i'm not sure it's enough to compensate the total loss of early exploration caused by a worker start as working this 3 tile means you don't have any and you are more likely to have one 3 banana that doesn't need any improvement anyway.
At least, it's what i got in over half a dozen attempts using the Communitas map script. Maybe with some unusual maps like sandstorm it might be useful, but i don't think the point of this worker was to make India rule a few unusual maps.