https://user.fm/civ2.mercator.fastmail.fm/mapedit/files/CivSprite2beta2.zip
Moderator Action: If link doesn't work, use mirror download attached to this post - Blake00
Looks a bit similar to CivSprite 1.0 except uglier. But in contrast with CivSprite 1.0 you now have full control over the animations you create. You can create sprite files from scratch with whichever images/animations you like.
Download and extract to start. You'll get a csui folder.
The Static.spr files are a little different from the other ones, so be sure to try both.
Edit images or create new ones. They can be bitmaps too. Edit the existing text file (or create a new one) to describe how CivSprite should turn your images into animations.
The text file is pretty flexible. CivSprite itself always generates images in a specific structure when converting an existing sprite file. But you can organize the images you create yourself in pretty much any way you like. You just need to edit some filenames and image coordinates in the text file.
I suspect it only works on 64-bit computers (if anyone still has 32-bit). But if you know Python, here's the source: https://github.com/gofr/civsprite
Homepage: https://user.fm/civ2.mercator.fastmail.fm/
Moderator Action: If link doesn't work, use mirror download attached to this post - Blake00
Looks a bit similar to CivSprite 1.0 except uglier. But in contrast with CivSprite 1.0 you now have full control over the animations you create. You can create sprite files from scratch with whichever images/animations you like.
Download and extract to start. You'll get a csui folder.
- Open the csui folder and run the csui program inside it.
- Select an existing Test of Time sprite file as input.
- Select a new "text configuration file" to create as output. (Make sure to select the "Text configuration files" option in the type drop-down.)
- Press the Convert button.
The Static.spr files are a little different from the other ones, so be sure to try both.
Edit images or create new ones. They can be bitmaps too. Edit the existing text file (or create a new one) to describe how CivSprite should turn your images into animations.
The text file is pretty flexible. CivSprite itself always generates images in a specific structure when converting an existing sprite file. But you can organize the images you create yourself in pretty much any way you like. You just need to edit some filenames and image coordinates in the text file.
- Run csui again.
- Select files the other way around now. I.e. select your text file as input first.
- And select a new ToT sprite file as output.
- Convert
- Play ToT with new graphics.
I suspect it only works on 64-bit computers (if anyone still has 32-bit). But if you know Python, here's the source: https://github.com/gofr/civsprite
Homepage: https://user.fm/civ2.mercator.fastmail.fm/
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