Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
Just had very simple idea,
To have some powerfull spells unlocked for magic users when civ have some certain set of mana .
Sample:
1 nature 1 body 1 chaos , combat 5 (power) conj 3: convert any random unit at adjacent tile to just barbarian wolf.
water 2, chaos 2, conj 3 - sink ship : sinks 1 enemy ship within 2 plot radius.
mind 1 chaos 2 conj 3 - madness - make random unit at adjacent tile barbarian + enraged
death 2 entropy 2 chaos 1 conj 3 - deathwind - kills (removes) any food resource from casters tile completely
etc.
Every such spell should be learned as separate promotion, While numbers near mana type is both:
1. Number of type promotions needed to get such spell promo
2. amount of mana needed to civ to able get such promo.
such spells are hard to get but make nice specialising flavour and spicing mana type combos.
To have some powerfull spells unlocked for magic users when civ have some certain set of mana .
Sample:
1 nature 1 body 1 chaos , combat 5 (power) conj 3: convert any random unit at adjacent tile to just barbarian wolf.
water 2, chaos 2, conj 3 - sink ship : sinks 1 enemy ship within 2 plot radius.
mind 1 chaos 2 conj 3 - madness - make random unit at adjacent tile barbarian + enraged
death 2 entropy 2 chaos 1 conj 3 - deathwind - kills (removes) any food resource from casters tile completely
etc.
Every such spell should be learned as separate promotion, While numbers near mana type is both:
1. Number of type promotions needed to get such spell promo
2. amount of mana needed to civ to able get such promo.
such spells are hard to get but make nice specialising flavour and spicing mana type combos.