Dor Daedeloth
Chieftain
- Joined
- May 28, 2012
- Messages
- 5
This map will only work with the conquests expansion.
Maximum players: 14. Unlike the previous version of this map (Conquering the Ancients) this map has no starting cities and all civilizations are available to choose from.
Game changes
New small wonder added: Colonial Office. Works as a second Forbidden Palace. Requires Magnetism and access to silks and dyes. Silks and dyes can be found on the large group of islands, theres only six of each.
Thats all! If you dont like this change you can reverse it in the editor. Other than that this is a complete vanilla map for civ 3 conquests.
Enjoy!
Maximum players: 14. Unlike the previous version of this map (Conquering the Ancients) this map has no starting cities and all civilizations are available to choose from.
Game changes
New small wonder added: Colonial Office. Works as a second Forbidden Palace. Requires Magnetism and access to silks and dyes. Silks and dyes can be found on the large group of islands, theres only six of each.
Thats all! If you dont like this change you can reverse it in the editor. Other than that this is a complete vanilla map for civ 3 conquests.
Spoiler :
Map layout (may contain spoilers)
One civ starts on the group of islands. The islands contain luxury resources not found on the large continent so they are worth colonizing (prepare for lots of barbarians) There are no saltpeter resources on the large group of islands (unless the game gives you one) and the iron and horse resources are far away for the civ that starts there. However all the modern strategic resources will eventually pop up on the islands, so if you want to make a move against whoevers there and take their rich land then I suggest you move fast.
Unfortunately there are no starting places next to a coast. To keep the game fair and balanced every civilization starts on a river tile in the center of a territory and everyone has a cattle resource (except on the island where there is no cattle) Most capitols have also have one wheat to ensure fast expansion of the empire. Every civ starts near one type of luxury resource and should eventually have all the strategic resources in their territory (often several strategic resources are in the same city making those cities valueable to defend) Some civs can find other luxury resources not far from their home territory so you can make those crucial strategic moves early in the game by placing your own city there. Other civs start a bit further away from others but have more territory to claim.
One civ starts on the group of islands. The islands contain luxury resources not found on the large continent so they are worth colonizing (prepare for lots of barbarians) There are no saltpeter resources on the large group of islands (unless the game gives you one) and the iron and horse resources are far away for the civ that starts there. However all the modern strategic resources will eventually pop up on the islands, so if you want to make a move against whoevers there and take their rich land then I suggest you move fast.
Unfortunately there are no starting places next to a coast. To keep the game fair and balanced every civilization starts on a river tile in the center of a territory and everyone has a cattle resource (except on the island where there is no cattle) Most capitols have also have one wheat to ensure fast expansion of the empire. Every civ starts near one type of luxury resource and should eventually have all the strategic resources in their territory (often several strategic resources are in the same city making those cities valueable to defend) Some civs can find other luxury resources not far from their home territory so you can make those crucial strategic moves early in the game by placing your own city there. Other civs start a bit further away from others but have more territory to claim.
Enjoy!