Rustwork
Warlord
- Joined
- Jun 14, 2003
- Messages
- 138
research: min. writing, max. philosophy, with an early shot at maps.
building multiple curraghs for exploration (seafaring increases their movement to 3).
trade writing and philosophy (or even better just gold) for all available techs; retaining my (hopefully) maps monopoly. this will increase offensive capabilities.
then, build fleets of dromon filled with archers and spears, or swordsmen. another reason to have maps will be harbors, possibly needed to bring in distant resources like iron.
dromons will be very effective EARLY vs. spears. the AI usually defends most cities with two spears (easily red-lined with 5-7 dromos); maybe one more spearman at demi-god is my guess (use the editor if you want); investigate cities first. i will utilize dromons to help capture coastal cities and contain nearby civs from expanding by sinking their galleys. demanding techs for peace. one draw back is this could lead to a golden age while still in despotism. try bombarding AI galleys, but don't destroy them; the AI will pull back their galleys without triggering our GA.
if possible i will try to sneak in the great lighthouse.
another concern is that, like the dutch game, we are isolated while the other civs have more immediate contacts, or that we have a rival on our land mass. crossing sea and ocean tiles will slow our attack slighty, hopefully the rng is kind to us all. .
basically, i see dromons as a temendous advantage. better at bombarding than catapults (others have posted about the importance of artillery at higher levels) they also move faster AND they transport units. i believe it will be important to slow tech sharing to exploit this advantage for as long as possible (delay the emergence of pikemen). all this without neglecting control of our own landmass! no prob .
building multiple curraghs for exploration (seafaring increases their movement to 3).
trade writing and philosophy (or even better just gold) for all available techs; retaining my (hopefully) maps monopoly. this will increase offensive capabilities.
then, build fleets of dromon filled with archers and spears, or swordsmen. another reason to have maps will be harbors, possibly needed to bring in distant resources like iron.
dromons will be very effective EARLY vs. spears. the AI usually defends most cities with two spears (easily red-lined with 5-7 dromos); maybe one more spearman at demi-god is my guess (use the editor if you want); investigate cities first. i will utilize dromons to help capture coastal cities and contain nearby civs from expanding by sinking their galleys. demanding techs for peace. one draw back is this could lead to a golden age while still in despotism. try bombarding AI galleys, but don't destroy them; the AI will pull back their galleys without triggering our GA.
if possible i will try to sneak in the great lighthouse.
another concern is that, like the dutch game, we are isolated while the other civs have more immediate contacts, or that we have a rival on our land mass. crossing sea and ocean tiles will slow our attack slighty, hopefully the rng is kind to us all. .
basically, i see dromons as a temendous advantage. better at bombarding than catapults (others have posted about the importance of artillery at higher levels) they also move faster AND they transport units. i believe it will be important to slow tech sharing to exploit this advantage for as long as possible (delay the emergence of pikemen). all this without neglecting control of our own landmass! no prob .