I didn't see this in the 'current topics' thread, which surprises me, but, I'd like to see less corruption. Or, at the very least, a better way to deal with corruption. It's annoying (to me, at least) how the AI will build 20, 30 or more cities, and you can only build 10 or so that have any value. Capturing their cities is just gives you unproductive cities, which is annoying as well.
If we can't do away with it (and we probably shouldn't get rid of it altogether), then we need more improvements that reduce it (like the improvements in DYP (if I remember correctly). If I'm playing on a large map, I want to be able to have my newest cities producing something of value, rather than just being non-productive outposts.
If we can't do away with it (and we probably shouldn't get rid of it altogether), then we need more improvements that reduce it (like the improvements in DYP (if I remember correctly). If I'm playing on a large map, I want to be able to have my newest cities producing something of value, rather than just being non-productive outposts.