I almost think that nw would be optimal start place while 2 sw on other side of lake be good 2nd city. City 1 does a warrior, settler, granary, city 2 can do 2 warriors settler granary and you should have 2 settler pump or 1 settler pump 1 worker pump to get a good jump, and with overlapping tiles to share as they (hopefully) alternate population/laborers. I normally find that in deity, most aggressive ai or not.... they will leave you alone as long as u give into their demands, keep a low bank for teching all out and having little to hand over when (not if) they start asking for appeasements. If you try to buy techs, u will find other civs asking for gold, and u handing it over or them handing you a war u can't win early. If you can get 15 cities and a republic at or near forbidden palace completion, you will be set to catch up on techs. The key here is getting Riders before they get muskets. And the moment you get rider's u need to kick the crap out of 1 or 2 civs to make up for the rapid expansion they will have in the beginning. Thank god for that cow, otherwise agri civs would claim the whole continent before we can get 6 cities.