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QSC
6 towns
12 citizens
4 workers
5 warriors
3 ImPi
2 curraghs
3 Barracks
15 techs
I was quite pleased to get the Republic slingshot in 1325 BC - things however went downhill from there. Should have realised this was not going to end well when my curragh survived four tuns in open water heading West before sinking one tile from safety.
I was ahead on tech but then the fateful decision to expand out of my limited base which relied on Med Inf who did well against the Aztecs but could not sustain it. When I turned on the Inca it rapidly became a disaster. Eventually came to the conclusion conquest was not the way to go but then again not sure what is!
QSC
6 towns
12 citizens
4 workers
5 warriors
3 ImPi
2 curraghs
3 Barracks
15 techs
I was quite pleased to get the Republic slingshot in 1325 BC - things however went downhill from there. Should have realised this was not going to end well when my curragh survived four tuns in open water heading West before sinking one tile from safety.
I was ahead on tech but then the fateful decision to expand out of my limited base which relied on Med Inf who did well against the Aztecs but could not sustain it. When I turned on the Inca it rapidly became a disaster. Eventually came to the conclusion conquest was not the way to go but then again not sure what is!