Here are my turns
:
2400 BC turn 1:
Frederick adopts slavery (has BW)
2360 BC turn 2:
2320 BC turn 3:
Caesar adopts slavery (has BW)
London grows to size 5
Galley done
Start Warrior (will take 2 turns)
Move Settler onto Galley and move Galley NE. Do not move warrior onto galley yet to keep London happy for 1 more turn. Galley will only need 1 turn to get to Norway from its current spot anyway.
Put the new citizen from a dye to a coastal tile, The Wheel will now be finished in 3 instead of 4 turns. Worried about our +9 food and how far away Bronze Working is.
2280 BC turn 4:
Load up warrior (leaving London unhappy)
Move Galley with settler and warrior 2 NE
Decide to move further next turn since I see no food but it still looks promising
Do a little calculation: if we work our 5 improved landtiles (wheat, horse, stone, cow x2) we will have bronze in exactly 22 turns and will reach 8 pop (3 unhappy) in 11 turns and 9 pop (4 unhappy) in 18 turns (if we dont build settlers and workers, which we will).
Dont like all this waste of food, but theres not much I can do. Working a coastal tile instead of the wheat will only cut 2.5 turns off of bronze and well only have 2 unhappy ppl to whip. Probably not worth it. I leave everything as it is, will be a great whip.
2240 BC turn 5:
Warrior done
Start #2 settler
Move Galley 1 more turn NE. Unload warrior and settler to the hill to the north. We find silver, nice
Move Galley 1 SW
2200 BC turn 6:
What the hell, we meet Cyrus of Persia
The Wheel done
Quarry on the stone done
Worker starts road
Work coastal instead of stone because I dont think we can afford earning even less beakers
Move warrior and settler on the silver, wed like to see if there is a food source nearby
Move Galley along Norse coast to help look for food
2160 BC turn 7:
Move warrior and settler NW to the spot with the blue circle, blue circle means a good chance of a food resource!
Aw, its a whale, was to be expected of course at the Norse coast
Move galley along Norse coast to take settler and warrior further along it, since they cant move further east without going all the way around the mountains
2120 BC turn 8:
Road on the stone finished
Start road on the cow in between London and the stone
Move Galley along coast and load up warrior and settler
2080 BC turn 9:
Move Galley NE
Notice that the hill south of the Galley is 8 tiles away from London, I seem to remember that that is the limit for the cost increase
Warrior to the hill south of the Galley to see if there is anything on the land
Deer! Will require hunting but still a food source
Settler follows and I move the Galley one more NE just in case
No food source so our settler will settle where it is now or to the SE
It would be able to work the forested deer tile for now and will have silver and whale later, would be awesome if something else pops up from the tiles we cant see yet
2040 BC turn 10:
The warrior moves 1 SE and a whole lot of tiles open up, unfortunately not a single resource, but we can see that we will be blocking off the southern part of Norway and Sweden when the borders expand
Our settler founds York where he is and starts working on a warrior (feel free to change this)
A fur pops up right out of reach, along with a lion
Move Worker to the dye and Galley back towards our homeland
London now looks like this:
The near future:
Our settler and mysticism will be done in 1 turn and our stone is hooked up so we can start on Stonehenge next turn
Our worker can either chop (dont think we need the forest for anything else), move north to improve tiles for a city there (if we move our new settler there which I think would make sense since there doesnt seem to be much more to be found in Scandinavia), or be picked up by the galley and brought to Scandinavia (although theres not much to be done there atm)
I moved the galley back west with scouting Ireland in mind, but do whatever you want with it
On second thought I think building a workboat right after Stonehenge and using that to scout Ireland and then work the fish in the north is probably better
Although settlers and workers first will keep us from feeding unhappy people as long as possible
It is worrying that other civs have had Bronze Working for 10 turns now and we havent even started it
We should probably carefully micromanage our wheat, stone and coastal tiles, also to start growing unhappy people right in time to pop the last unhappy one when we can whip them