ChrTh
Happy Yule!
CTIV-1: The Turtle Game
Land Type: Continents
Climate: Temperate
Sea Level: Medium
World Size: Standard
Difficulty: Noble
The Civilization we will be playing is: INDIA (GANDHI)
Here is our starting location:
A Reminder of The Rules:
1) We move very slowly. Look at the CIVFanatics Tech Tree pic. We must research all techs in a column before we move to the next column. For example, we can't research Monarchy until we've learned Iron Working, Metal Casting, and Writing.
2) We tend to hide in our shell. Once we learn Banking, we must adopt Mercantilism and stick with it the remainder of the game. Once we learn Theology, we must adopt Theocracy and pick a State Religion and stick with it. And, of course, No Open Borders. We can not "Dial Up" another Civ, but if another Civ gives us a call, we can trade with them as long as its a single-turn deal (Tech for Tech is ok).
3) We are defensive and long-lived. Starting war with a neighboring Civ is not allowed, however, we can strike back if attacked, and since we're not able to dial up a Civ, we can't ask for a cease fire (although we can accept one if asked)
4) We're not too fond of tourists, so we can't build any Great Wonders (I'd rather use the time to build and check out what the city improvements do).
ChrTh's Rule of Exploits, Etc.: Just Say No
ROSTER:
ChrTh (UP)
BotlGnomz (on deck)
Ucel
mjj55409
scowler
blackluck
Alternate:
Percinho
Land Type: Continents
Climate: Temperate
Sea Level: Medium
World Size: Standard
Difficulty: Noble
The Civilization we will be playing is: INDIA (GANDHI)
Here is our starting location:
A Reminder of The Rules:
1) We move very slowly. Look at the CIVFanatics Tech Tree pic. We must research all techs in a column before we move to the next column. For example, we can't research Monarchy until we've learned Iron Working, Metal Casting, and Writing.
2) We tend to hide in our shell. Once we learn Banking, we must adopt Mercantilism and stick with it the remainder of the game. Once we learn Theology, we must adopt Theocracy and pick a State Religion and stick with it. And, of course, No Open Borders. We can not "Dial Up" another Civ, but if another Civ gives us a call, we can trade with them as long as its a single-turn deal (Tech for Tech is ok).
3) We are defensive and long-lived. Starting war with a neighboring Civ is not allowed, however, we can strike back if attacked, and since we're not able to dial up a Civ, we can't ask for a cease fire (although we can accept one if asked)
4) We're not too fond of tourists, so we can't build any Great Wonders (I'd rather use the time to build and check out what the city improvements do).
ChrTh's Rule of Exploits, Etc.: Just Say No
ROSTER:
ChrTh (UP)
BotlGnomz (on deck)
Ucel
mjj55409
scowler
blackluck
Alternate:
Percinho