Ok, I did the Change for the Builder of Rhodos.
Now I post my Classical Era Traits.
Please come up with your own ideas as well, since we want to get at least 15 Missions for this era, too.
Themes that Micael told me are: Exploration, Rapid Expansion, Heroes, Wars, Spreading Religion...
Here is what I have so far:
1.
No Name
-Build X Siege-Workshops
-Build X Siegeweapons
-Total of X promotions on siegeweapons
-win X battles with siegeweapons
[<100% Completion Reward]
50% fast construction of [pre gunpowder?] siegeweapons, free siege-Workshop in every city
[100% Completion Bonus]
Does not Pick Trait: All [pre gunpoweder?] siegeweapons are promoted with colleteral I
Picks Trait: All [pre gunpoweder?] siegeweapons are promoted with colleteral III
[Negative Effect]
2.
No Name
-Build X Medic
-Build Hypocratic Oath
-Build X Acupuncteur
-Build X Hospitales (Foundig OR Plague)
-Total of X Medic Promotions
[<100% Completion Reward]
- X
in every city, free medic I promotion for every Medic-Unit
[100% Completion Bonus]
Does not Pick Trait: Additional -Y
in every city
Picks Trait: Additional -Z
in every city
[Negative Effect]
-X
from Hostitals, Doctors Office, etc...
[Note: if you want it more era related you can add the -unhealthiness to the era specific healthyness buildings]
3.
No Name
- build X stables
- build X knight stables
- have X horse ressources
- have national horse breeder
- have X herd-Horse
- have X Horsefarms
[<100% Completion Reward]
free windhorse and Withdrawn I promotion for every horse-unit, trains horse-units 30% faster
[100% Completion Bonus]
Does not Pick Trait: Recive 5 Subdued Horses
Picks Trait: Free Herd-Horse and Horsefarm in every city
[Negative Effect]
4. Early Merchant
- Make X Trademissions
- Build X Trading Posts
- Gain X gold per turn from Exports
- Make X Import-/Export-Deals
- Research Spice- and Drugtrade
[<100% Completion Reward]
+2 :Traderoute: per city
[100% Completion Bonus]
Does not Pick Trait: Recive trade caravan
Picks Trait: Recive great merchant
[Negative Effect]
+10 Crime in every city
5. River Sailing
- X Rivertiles in Boarders
- (X Irrigation Canals)
- X Riverports
- X River Autorothy
[<100% Completion Reward]
+2 :Traderoute: for Cities next to Rivers
[100% Completion Bonus]
Does not Pick Trait: Units have double Movement near Rivers
Picks Trait: Units have double Movement near Rivers, Rivertiles +2 :Commerce:
[Negative Effect]
6.
No Name
- Build X Music Schools
- X Turns 100% Culture
- X Turns Build Culture
- Total of X Instrument Ressources
- X Bard Promotions
[<100% Completion Reward]
+ 10 stability in every city per turn
[100% Completion Bonus]
Does not Pick Trait +3 :Culture: from Artists?
Pick Trait 1 Free Artist in every city
[Negative Effect]
-10% for military units in every city
7.
Commercial Shipmen
- Build X Ship Merchants
- Build X Ports
- Have X Costal Cites
- Total of X
in coastal cities
[<100% Completion Reward]
Merchat Ship trains 50% faster, +2 free Merchants from Port-Building-Chain, +100%
from trademissions.
[100% Completion Bonus]
Does not Pick Trait: +1 :Traderoute: from Port-Building-Chain
Picks Trait: +3 :Traderoute: from Port-Building-Chain, +25% :Gold: from :Traderoute:
[Negative Effect]
+10 Crime from Port-Building-Chain
8.
Early Explorer
- Build X Explorers
- Discover X new tiles
- Meet X new Civs
- ?
[<100% Completion Reward]
Explorers are promoted with sentry I
[100% Completion Bonus]
Does not Pick Trait: Explorers starts with speed (or morale)
Picks Trait: Revals every tile on your continent
[Negative Effect]
9. Rapid Expansion
- Found X new Cities
- Get control on X new tiles
- Connect X new ressources
- build X new Workers
[<100% Completion Reward]
Cities start with X culture (whatever is necessary to reach the Fat cross)
[100% Completion Bonus]
Does not Pick Trait: Cities get +1 Population boost
Picks Trait: Cities get +1 Popilation boost, new cities start with 2 Population.
[Negative Effect]
Ok, that's what I have so far, your turn now
What I had as Keynotes on my file was:
Monarchy, Ironworks, Cultures, tempels and monestaries.
Right now, I am too tired to think of something new...