Perugia
Prince
Cabert, thanks for the response.
Academy also scales with many of the commerce factors that affect the culture bomb such as free speech and printing press.
Note also that the Culture bomb and Academy both also scale with Bureaucracy which will matter on a crowded map where you can move your settler and settle within 3 tiles of your opponents capital.
I see now that sequencing is important. For example if lightbulbing leaves a shortfall of beakers then it is better to save the GP until later as population will have grown giving potentially more beakers from the GS reducing the total number of turns needed to get the tech. Likewise with GE: grow city pop while and acummulating the shortfall hammers then hurry production with GE then whip if required.
I agree it would be better if culture bomb was to scale with something non-instantaneous. I suggest it uses the average cpt not for the last 1 turn but for the last 20 turns. Alternatively why not restrict the instantaneous effect to a fixed amount based on the 4000 figure and follow this by a mini-golden age for that city where culture plots will be 2x there normal values for the next 20 turns.
Academy also scales with many of the commerce factors that affect the culture bomb such as free speech and printing press.
Note also that the Culture bomb and Academy both also scale with Bureaucracy which will matter on a crowded map where you can move your settler and settle within 3 tiles of your opponents capital.
I see now that sequencing is important. For example if lightbulbing leaves a shortfall of beakers then it is better to save the GP until later as population will have grown giving potentially more beakers from the GS reducing the total number of turns needed to get the tech. Likewise with GE: grow city pop while and acummulating the shortfall hammers then hurry production with GE then whip if required.
I agree it would be better if culture bomb was to scale with something non-instantaneous. I suggest it uses the average cpt not for the last 1 turn but for the last 20 turns. Alternatively why not restrict the instantaneous effect to a fixed amount based on the 4000 figure and follow this by a mini-golden age for that city where culture plots will be 2x there normal values for the next 20 turns.