phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Here's the three Python log files.
def onGameLoad( self, argsList, bForceReinit = False, bShowPopup = True ) :
# Remove any running mod components
bDoUnInit = (bForceReinit or RevInstances.bIsInitialized)
bDoInit = (bDoUnInit or not RevInstances.bIsInitialized)
if( bDoUnInit ) :
print "PY: Uninitializing Revolution Mod components"
if( not RevInstances.BarbarianCivInst == None ) :
[b]RevInstances.BarbarianCivInst.removeEventHandlers()[/b]
RevInstances.BarbarianCivInst = None
# Holds instances of classes for Revolution mod
#
# by jdog5000
# Version 0.2
bIsInitialized = False
RevolutionInst = None
DynamicCivNamesInst = None
BarbarianCivInst = None
TechDiffusionInst = None
AIAutoPlayInst = None
TesterInst = None
ChangePlayerInst = None
RevInstances.BarbarianCivInst = RevOpt.isOfferControl()