Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
Proposed new building:
Deep Sea Fishing Fleet.
It would represent the ability to send out a deep sea fishing fleet from the coastal city in which it was built. No actual ship would be moved, but presumably the fleet is going outside cultural boundaries and bringing back fish.
Can only be built in coastal cities that already have a lighthouse and harbor.
Cost somewhat more to build than a harbor.
Tech either optics or astronomy.
Initially + 1 food, + 1 coin, + 1 hammer.
This increases to + 2 food, + 2 coin, + 2 hammer, upon getting steam power or another similar tech.
This increases to + 3 food, + 3 coin, + 3 hammer, upon getting refrigeration.
Deep Sea Fishing Fleet.
It would represent the ability to send out a deep sea fishing fleet from the coastal city in which it was built. No actual ship would be moved, but presumably the fleet is going outside cultural boundaries and bringing back fish.
Can only be built in coastal cities that already have a lighthouse and harbor.
Cost somewhat more to build than a harbor.
Tech either optics or astronomy.
Initially + 1 food, + 1 coin, + 1 hammer.
This increases to + 2 food, + 2 coin, + 2 hammer, upon getting steam power or another similar tech.
This increases to + 3 food, + 3 coin, + 3 hammer, upon getting refrigeration.