Deity Domination Victory Strategy (3v3 Future Teamer)
1. Introduction
1.1 Deity AI Has No Advantage
1.2 Setting
1.3 Important factors
1.4 Game Strategy
2. Basic Strategy
2.1 Initial Expansion Requirements
2.2 City Placement
2.3 Phase I Expansion (8 turns)
2.4 Phase II Expansion (8 turns)
2.5 Phase III: Expansion 3 and preparing for war (10 turns)
2.6 Phase IV: Capture the first city
2.7 Fish the First AI
3. Tactics
4. Examples
1. Introduction
3v3 Future Teamer games are not popular online, and I play them rarely. When I do play, I keep forgetting the rules. I write this guide for myself; please allow me to share it with you.
There are a few tactics, which are specific to this Era. Let me get right to the point: there are three important tactics to win Deity 3v3 team games:
Zero Percent Research;
Early Expansion; and
Universal Suffrage.
Zero Percent Research
Each future tech provides you with one Happiness and one Health. You do not need that; instead, through Expansion, you will get Happiness and Health from Resources. Because of 0% Research, you have unlimited Resources to support your empire, regardless of its size.
Universal Suffrage
This is equivalent to Ancient Slavery and Drafting in the middle eras, except Universal Suffrage is much, much, much more powerful than both.
Early Expansion
Your cities will outnumber the Deity AIs cities 3 to 1; roughly, you have 15 cities and the Deity AI has 5 cities.
The future game is easy, I would say the difficulty level of a Future Deity game is roughly equivalent to the Emperor Level in the Ancient game.
1.1 Deity AI Has No Advantage
In other eras, the Deity AI has many advantages. In the Future Era, they have no advantages:
Technologies cost less (40 % less?)
We do not do research, so this is a non-issue.
Building cost less (40 % less?).
Very few buildings are required, so this is a non-issue.
Units cost less (40 % less?).
Our cities out-number AIs cities 3:1. With 40% disadvantage, for every AIs unit, our three cities combined will produce 2 units. Adding Universal Suffrage, this rate will be doubled, so we will produce four times faster than the Deity AI.
Happiness costs less (40%?).
Our Expansion will provide enough Happiness resources for 50 turns, at that point the domination victory will be achieved.
Inflation, city, and civic upkeep cost less (40%?).
We do not have financial problems, thanks to 0% research.
Unit upgrade cost less (40%?).
No units will need to be upgraded.
Health costs less (40%?).
Our Expansion will provide enough Health for 50 turns, at that point the domination victory will be achieved.
Cities grow faster (40% less food?).
Our cities out number AIs cities 3:1, making our economy twice as large as AIs.
1.2 Setting
Difficulty: Deity
Speed: Quick
World Size: Small
Map: Inland Sea, Team Battleground, Balanced,
Era: Future
Leader: Random *
Teaming: 3v3
* India could be nice for fast workers.
This guide assumes you are the front player; if not, regenerate the map to make sure you are the attacker.
1.3 Important factors
I consider the following the most important factors in winning the Deity game:
Zero Percent Research;
Early Expansion and City Array; and
Universal Suffrage.
Zero Percent Research
0% Research is the foundation of the Universal Suffrage, so you must learn this tactic.
Universal Suffrage
This is equivalent to Ancient Slavery and Drafting in the Middle Era, except Universal Suffrage is much more powerful than both.
Early Expansion
It takes some management skills to manage 15 to 20 cities. We will come back to this.
There are some other minor tactics, which may or may not be relevant, depending on how efficiently you execute the plan:
(1) Happiness.
The War Weariness (WW) should not be an issue. WW is controlled as follows:
Police State: -25% (all cities)
Jail: -25% (in that city)
Mount Rushmore: -50% (all cities)
Total: -100%.
This is no good because Police State conflicts with Universal Suffrage. If you have a Happiness problem, then try this:
Jail: -25% (in that city)
Mount Rushmore: -50% (all cities)
Total: -75%.
(2) Culture Bomb
Like Happiness management, Culture Bomb plays a very minor role in the Future Era. If you must, then use it.
1.4 Game Strategy
The strategy in this guide has several phases:
· Expansion 1 (8 turns)
· Expansion 2 (8 turns)
· Expansion 3 and preparing for war (10 turns)
· Capture first City (8 turns)
· Destroy the first Deity AI (12 turns)
Phase I. Initial Expansion 1 (8 turns)
In this phase, you will set up 7 cities and have 7 workers in 8 turns. The worker to city ratio is 2 at minimum.
We call these cities:
C_11 (city, wave 1, number 1)
C_12 (city, wave 1, number 2)
C_17 (city, wave 1, number 7)
The secondary requirements are that each city will need the following:
Happiness filler
Factory
Barrack
Religion
Power (some later time)
However, this is beyond Phase 1.
Phase II. Expansion 2 (8 turns)
In this phase, you will set up 4 more cities and have 8 more workers in 8 turns.
We call these cities:
C_21 (city, wave 2, number 1)
C_22 (city, wave 2, number 2)
C_24 (city, wave 2, number 4)
The first 7 cities will need the following:
Happiness filler
Factory
Barrack
Religion
Power (some later time)
In addition, each player in your team needs to have iron, oil, and aluminum. If there are not enough resources, make sure you get it from your teammate.
Phase III. Expansion 3 and Preparing for War (10 turns)
In this phase, you will set up 4 more cities and have 8 more workers in 10 turns.
We call these cities:
C_31 (city, wave 3, number 1)
C_32 (city, wave 3, number 2)
C_34 (city, wave 3, number 4)
The 4 cities, c21, c22, c23, c24, will need the following:
Happiness filler
Factory
Barrack
Religion
Power (some later time)
Generally speaking,
· when Deity AI has 3 cities, you have 7;
· when Deity AI has 4 cities, you have 11;
· when Deity AI has 5 cities, you have 15.
· The Deity AI will never have a chance to build the sixth city.
The initial attack force will be the following:
15 Attacking units:
5 Stealth Bombers
7 Modern Armor
5 with city rider,
2 with general promotion for mechanized infantry
3 Mechanized Infantry (for helicopter)
5 Auxiliary Units
3 workers
2 settlers
At this point, the Deity AIs defense force is only 5 units.
Phase III. Capture first City (8 turns)
Before your attack, your opponents will attack you 2 3 times, each time with a two unit combo: helicopter and Mechanized Infantry.
When you start attacking with your 15 units, your opponent city will be defended with only 5 units; 15 against 5, you should take the city without losing a single unit.
Phase V. Destroy the first Deity AI (12 turns)
By now, the attack force will be the following:
30 Attacking units:
10 Stealth Bombers
15 Modern Armor
10 with city rider,
5 with general promotion for mechanized infantry
5 Mechanized Infantry (for helicopter)
5 Auxiliary Units
3 workers
2 settlers
and you will wipe out a city every three turns.
1. Introduction
1.1 Deity AI Has No Advantage
1.2 Setting
1.3 Important factors
1.4 Game Strategy
2. Basic Strategy
2.1 Initial Expansion Requirements
2.2 City Placement
2.3 Phase I Expansion (8 turns)
2.4 Phase II Expansion (8 turns)
2.5 Phase III: Expansion 3 and preparing for war (10 turns)
2.6 Phase IV: Capture the first city
2.7 Fish the First AI
3. Tactics
4. Examples
1. Introduction
3v3 Future Teamer games are not popular online, and I play them rarely. When I do play, I keep forgetting the rules. I write this guide for myself; please allow me to share it with you.
There are a few tactics, which are specific to this Era. Let me get right to the point: there are three important tactics to win Deity 3v3 team games:
Zero Percent Research;
Early Expansion; and
Universal Suffrage.
Zero Percent Research
Each future tech provides you with one Happiness and one Health. You do not need that; instead, through Expansion, you will get Happiness and Health from Resources. Because of 0% Research, you have unlimited Resources to support your empire, regardless of its size.
Universal Suffrage
This is equivalent to Ancient Slavery and Drafting in the middle eras, except Universal Suffrage is much, much, much more powerful than both.
Early Expansion
Your cities will outnumber the Deity AIs cities 3 to 1; roughly, you have 15 cities and the Deity AI has 5 cities.
The future game is easy, I would say the difficulty level of a Future Deity game is roughly equivalent to the Emperor Level in the Ancient game.
1.1 Deity AI Has No Advantage
In other eras, the Deity AI has many advantages. In the Future Era, they have no advantages:
Technologies cost less (40 % less?)
We do not do research, so this is a non-issue.
Building cost less (40 % less?).
Very few buildings are required, so this is a non-issue.
Units cost less (40 % less?).
Our cities out-number AIs cities 3:1. With 40% disadvantage, for every AIs unit, our three cities combined will produce 2 units. Adding Universal Suffrage, this rate will be doubled, so we will produce four times faster than the Deity AI.
Happiness costs less (40%?).
Our Expansion will provide enough Happiness resources for 50 turns, at that point the domination victory will be achieved.
Inflation, city, and civic upkeep cost less (40%?).
We do not have financial problems, thanks to 0% research.
Unit upgrade cost less (40%?).
No units will need to be upgraded.
Health costs less (40%?).
Our Expansion will provide enough Health for 50 turns, at that point the domination victory will be achieved.
Cities grow faster (40% less food?).
Our cities out number AIs cities 3:1, making our economy twice as large as AIs.
1.2 Setting
Difficulty: Deity
Speed: Quick
World Size: Small
Map: Inland Sea, Team Battleground, Balanced,
Era: Future
Leader: Random *
Teaming: 3v3
* India could be nice for fast workers.
This guide assumes you are the front player; if not, regenerate the map to make sure you are the attacker.
1.3 Important factors
I consider the following the most important factors in winning the Deity game:
Zero Percent Research;
Early Expansion and City Array; and
Universal Suffrage.
Zero Percent Research
0% Research is the foundation of the Universal Suffrage, so you must learn this tactic.
Universal Suffrage
This is equivalent to Ancient Slavery and Drafting in the Middle Era, except Universal Suffrage is much more powerful than both.
Early Expansion
It takes some management skills to manage 15 to 20 cities. We will come back to this.
There are some other minor tactics, which may or may not be relevant, depending on how efficiently you execute the plan:
(1) Happiness.
The War Weariness (WW) should not be an issue. WW is controlled as follows:
Police State: -25% (all cities)
Jail: -25% (in that city)
Mount Rushmore: -50% (all cities)
Total: -100%.
This is no good because Police State conflicts with Universal Suffrage. If you have a Happiness problem, then try this:
Jail: -25% (in that city)
Mount Rushmore: -50% (all cities)
Total: -75%.
(2) Culture Bomb
Like Happiness management, Culture Bomb plays a very minor role in the Future Era. If you must, then use it.
1.4 Game Strategy
The strategy in this guide has several phases:
· Expansion 1 (8 turns)
· Expansion 2 (8 turns)
· Expansion 3 and preparing for war (10 turns)
· Capture first City (8 turns)
· Destroy the first Deity AI (12 turns)
Phase I. Initial Expansion 1 (8 turns)
In this phase, you will set up 7 cities and have 7 workers in 8 turns. The worker to city ratio is 2 at minimum.
We call these cities:
C_11 (city, wave 1, number 1)
C_12 (city, wave 1, number 2)
C_17 (city, wave 1, number 7)
The secondary requirements are that each city will need the following:
Happiness filler
Factory
Barrack
Religion
Power (some later time)
However, this is beyond Phase 1.
Phase II. Expansion 2 (8 turns)
In this phase, you will set up 4 more cities and have 8 more workers in 8 turns.
We call these cities:
C_21 (city, wave 2, number 1)
C_22 (city, wave 2, number 2)
C_24 (city, wave 2, number 4)
The first 7 cities will need the following:
Happiness filler
Factory
Barrack
Religion
Power (some later time)
In addition, each player in your team needs to have iron, oil, and aluminum. If there are not enough resources, make sure you get it from your teammate.
Phase III. Expansion 3 and Preparing for War (10 turns)
In this phase, you will set up 4 more cities and have 8 more workers in 10 turns.
We call these cities:
C_31 (city, wave 3, number 1)
C_32 (city, wave 3, number 2)
C_34 (city, wave 3, number 4)
The 4 cities, c21, c22, c23, c24, will need the following:
Happiness filler
Factory
Barrack
Religion
Power (some later time)
Generally speaking,
· when Deity AI has 3 cities, you have 7;
· when Deity AI has 4 cities, you have 11;
· when Deity AI has 5 cities, you have 15.
· The Deity AI will never have a chance to build the sixth city.
The initial attack force will be the following:
15 Attacking units:
5 Stealth Bombers
7 Modern Armor
5 with city rider,
2 with general promotion for mechanized infantry
3 Mechanized Infantry (for helicopter)
5 Auxiliary Units
3 workers
2 settlers
At this point, the Deity AIs defense force is only 5 units.
Phase III. Capture first City (8 turns)
Before your attack, your opponents will attack you 2 3 times, each time with a two unit combo: helicopter and Mechanized Infantry.
When you start attacking with your 15 units, your opponent city will be defended with only 5 units; 15 against 5, you should take the city without losing a single unit.
Phase V. Destroy the first Deity AI (12 turns)
By now, the attack force will be the following:
30 Attacking units:
10 Stealth Bombers
15 Modern Armor
10 with city rider,
5 with general promotion for mechanized infantry
5 Mechanized Infantry (for helicopter)
5 Auxiliary Units
3 workers
2 settlers
and you will wipe out a city every three turns.