DMOC
Mathematician
- Joined
- Aug 23, 2007
- Messages
- 5,594
Hm ... apparently, Team Sirius has 5 hammers already.
I assume that this means they are on top of a plains hill since the game never naturally gives you a 4 unimproved tile. Or they could be on top of stone or marble - but I doubt it, so my current theory is that they are on a plains hill and are working a 3 forested plains hill. Most likely to to build a workboat since they are Willem van Oranje and start with fishing. They could, though, be building a worker - but then they would probably be best off with a 3F 1C tile so I still think they're on a workboat. The 2 food they've got is because of their city center, right?
And, as babybluepants said, they've got 7 land tiles in their original 9. So they're almost certainly coastal.
Last thing - we need to figure out what their GNP means. They generate 4 culture per turn because of their creative trait so 18-4=14 GNP for other factors. Any ideas? Remember they start with Fishing and Agriculture (I think). Also, they generate 4 GNP per turn due to espionage, so 14-4 = 10 GNP left over.
-I'll settle in place soon (hopefully 1 more team plays before us, easier to analyze that way).
Edit: Here's GNP:
Edit: demographics re-pasted here so I can add info easily on 1 page.
I assume that this means they are on top of a plains hill since the game never naturally gives you a 4 unimproved tile. Or they could be on top of stone or marble - but I doubt it, so my current theory is that they are on a plains hill and are working a 3 forested plains hill. Most likely to to build a workboat since they are Willem van Oranje and start with fishing. They could, though, be building a worker - but then they would probably be best off with a 3F 1C tile so I still think they're on a workboat. The 2 food they've got is because of their city center, right?
And, as babybluepants said, they've got 7 land tiles in their original 9. So they're almost certainly coastal.
Last thing - we need to figure out what their GNP means. They generate 4 culture per turn because of their creative trait so 18-4=14 GNP for other factors. Any ideas? Remember they start with Fishing and Agriculture (I think). Also, they generate 4 GNP per turn due to espionage, so 14-4 = 10 GNP left over.
-I'll settle in place soon (hopefully 1 more team plays before us, easier to analyze that way).
Edit: Here's GNP:
Spoiler :
Total commerce + total culture + total espionage + (total research * research bonus) – expenses.
The research bonus is what you get from knowing the prerequisite and other nations you have met who know the tech you are researching, so your GNP can increase by your neighbour discovering the tech you’re currently researching. If you look at the F2 screen it gives you the totals in the left hand column and the expenses in the right column, however the research figure doesn’t take into account the research bonus.
The research bonus is what you get from knowing the prerequisite and other nations you have met who know the tech you are researching, so your GNP can increase by your neighbour discovering the tech you’re currently researching. If you look at the F2 screen it gives you the totals in the left hand column and the expenses in the right column, however the research figure doesn’t take into account the research bonus.
Edit: demographics re-pasted here so I can add info easily on 1 page.
Spoiler :