Wildmana 6.0 will have a new System for the AI to select Promotions. Every Unit will have a Promotion Specialization. They are fairly easy to add. Some Feedback would be nice when the AI isn't choosing Promotions optimal (like Barnaxus not picking Combat Promotions)
Barnaxus values Combat Promotions ten times higher than other units
Patrolling Firebows prefere Promotions that increase their moves and always pick fire2 first.
Spoiler Example for two Specializations :
Barnaxus values Combat Promotions ten times higher than other units
Code:
<AIPromotionSpecializationInfo>
<Type>AIPROMOTIONSPECIALIZATION_HERO_BARNAXUS</Type>
<iCombatPromotions>1000</iCombatPromotions>
</AIPromotionSpecializationInfo>
Code:
<AIPromotionSpecializationInfo>
<Type>AIPROMOTIONSPECIALIZATION_PATROL_FIREBOW</Type>
<iMobility>100</iMobility>
<Promotions>
<Promotion>
<PromotionType>PROMOTION_FIRE2</PromotionType>
<iValue>10000</iValue>
</Promotion>
</Promotions>
</AIPromotionSpecializationInfo>