EmperorFool
Deity
I have good news and bad news.
Good News: The GP Mod is pretty clear in what it does and how it does it. It will be cake to port to BtS.
Bad News: It has two files in common with BUG. One I can possibly work around (CvCustomEventManager) with some tricky initialization code. The other -- CvScreensInterface -- might be tougher.
I can run a test to see if the changes GPM has in that file need to be in that file in particular or can be in any file. Given the trouble I had moving the Options Screen handling code to its own file, I'd bet $10 I won't be able to extract it.
The easiest way to make this happen would be to build some of the functionality into BUG, but it wouldn't become operational unless you also installed BAT on top of it. BUG would have the Python code (small) while BAT would have the artwork and quotes (200MB I think someone said). I don't like that this makes BAT require BUG.
Another similar option would be to do the above but put the artwork into its own separate mod. Thus BAT wouldn't be required -- just BUG and this third "artpack" mod. Yes, I know. This is sounding rather complex.
What do you guys think about these options?
Good News: The GP Mod is pretty clear in what it does and how it does it. It will be cake to port to BtS.
Bad News: It has two files in common with BUG. One I can possibly work around (CvCustomEventManager) with some tricky initialization code. The other -- CvScreensInterface -- might be tougher.
I can run a test to see if the changes GPM has in that file need to be in that file in particular or can be in any file. Given the trouble I had moving the Options Screen handling code to its own file, I'd bet $10 I won't be able to extract it.
The easiest way to make this happen would be to build some of the functionality into BUG, but it wouldn't become operational unless you also installed BAT on top of it. BUG would have the Python code (small) while BAT would have the artwork and quotes (200MB I think someone said). I don't like that this makes BAT require BUG.
Another similar option would be to do the above but put the artwork into its own separate mod. Thus BAT wouldn't be required -- just BUG and this third "artpack" mod. Yes, I know. This is sounding rather complex.
What do you guys think about these options?