nmachiavelli
Chieftain
- Joined
- Jun 5, 2011
- Messages
- 2
For d+levels... If I understand correctly D+1 and D+3 is 50%, I remember D+2 and D+4 being at 40% and D+5 is 30%... for military units only. For buildings, it's at 100% for all 5 levels.
Also, is there any impact on combat? My military units seem more powerful when I'm playing at lower levels.
@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Chieftain (easiest)
Warlord
Prince
King
Emperor
Deity
[B]Deity Bonus
Deity Hard
Deity Challenge
Deity Wrath
Deity Nightmare![/B]
@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes
Hungry Cannibals
If my memory is correct, Chieftain has production costs at 160% normal for the AI. (meaning that what costs you 10 shields costs them 16 shields) Warlord is at 140%, Prince is at 120%, King is at 100% (making it the ''level footing'' difficulty level both for production and happiness) Deity is at 80%. I don't remember about Emperor.
For d+levels... If I understand correctly D+1 and D+3 is 50%, I remember D+2 and D+4 being at 40% and D+5 is 30%... for military units only. For buildings, it's at 100% for all 5 levels.
For Civ II MGE, there is no need for complicated things like hex editing for higher deity levels.
As was mentioned, the file called game.txt (in your Civ2 installed directory, use search to find it if necessary).
On the deity-plus levels (and, perhaps some lower ones), I think that the amount of shields needed for AI production decreases later in the game