GeneralZIft
Enigma
- Joined
- Feb 25, 2019
- Messages
- 306
This is a concept I call Disguised Units.
I'm prefacing this with a notice that it would be ideal to reel in this idea slightly for balance purposes (you don't want AI to be completely ignorant about it for example)
This is primarily relating to Privateers. So for normal ships, those are operating under your official flag.
But these units could be optionally disguised (perhaps for cost or promotion or by default) to appear as "Neutral".
They would only be revealed by another promotion on enemy units, by chance on death, or if a Spy "spots them".
There should be a similar unit for ground operations, and my suggestion would be that it comes as an upgrade to the Scout. (Could be Spy, so they would counter each other so to speak)
Both of these units would be able to enter neutral and enemy territories while Disguised, ignoring Border Control.
If you're found out doing this, you'll get a large diplomatic penalty, especially if you're caught doing damage inside Borders.
What is the purpose of this? Well, being able to deal damage anonymously is something that Civ is familiar with but not quite got a handle on.
The problem with Spies as they are in Civ5 and Civ6 is that they are entirely probability based. So if you get caught doing this to a friend or neutral, you're reputation is quite easily ruined, and you basically have no control over that fact.
My suggestion is that, by taking this entire concept and moving it onto the board map, you have some kind of Stealth / Disguise system going on that has both counter and uses for its existence.
It's very common for players to want to deal damage but not risk war, plunder and otherwise hide: this would also add general risk to mid game trade and exploration.
Side note: these units should be able to fight in Neutral territory without consequence as long as they are Disguised.
Privateers were basically... Paid pirates, as I understand it, and on the high seas, at least in the mid game, there should be plenty of slimy plundering that can give losing players ways to sabotage winning players in crucial stages of the game.
Side side note: these units should be like Landsknecht (Civ5) in that they're available only with direct Gold payment. Of which we can add that, they give back that Gold to whoever kills them to add risk.
(except Spies, who could give away Intrigue and cost large production)
Sorry for messy post.
What do you think?
I'm prefacing this with a notice that it would be ideal to reel in this idea slightly for balance purposes (you don't want AI to be completely ignorant about it for example)
This is primarily relating to Privateers. So for normal ships, those are operating under your official flag.
But these units could be optionally disguised (perhaps for cost or promotion or by default) to appear as "Neutral".
They would only be revealed by another promotion on enemy units, by chance on death, or if a Spy "spots them".
There should be a similar unit for ground operations, and my suggestion would be that it comes as an upgrade to the Scout. (Could be Spy, so they would counter each other so to speak)
Both of these units would be able to enter neutral and enemy territories while Disguised, ignoring Border Control.
If you're found out doing this, you'll get a large diplomatic penalty, especially if you're caught doing damage inside Borders.
What is the purpose of this? Well, being able to deal damage anonymously is something that Civ is familiar with but not quite got a handle on.
The problem with Spies as they are in Civ5 and Civ6 is that they are entirely probability based. So if you get caught doing this to a friend or neutral, you're reputation is quite easily ruined, and you basically have no control over that fact.
My suggestion is that, by taking this entire concept and moving it onto the board map, you have some kind of Stealth / Disguise system going on that has both counter and uses for its existence.
It's very common for players to want to deal damage but not risk war, plunder and otherwise hide: this would also add general risk to mid game trade and exploration.
Side note: these units should be able to fight in Neutral territory without consequence as long as they are Disguised.
Privateers were basically... Paid pirates, as I understand it, and on the high seas, at least in the mid game, there should be plenty of slimy plundering that can give losing players ways to sabotage winning players in crucial stages of the game.
Side side note: these units should be like Landsknecht (Civ5) in that they're available only with direct Gold payment. Of which we can add that, they give back that Gold to whoever kills them to add risk.
(except Spies, who could give away Intrigue and cost large production)
Sorry for messy post.
What do you think?
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