Nutty
Deity
This request is based on the EA_ANIMAL_PLAYER component from the Ea mod, which simply adds a new type of Barbarian player in slot #62, in that case to represent wildlife. Animals are then spawned by Lua. The EA_ANIMAL_BEHAVIOR component prevents animals from entering player territory and pillaging trade routes.
In general, I think warring barbarian tribes might be interesting.
I think a more modular method would be helpful as part of the patch to facilitate the creation of additional roll-your-own player types with changeable loyalties, such as mercenaries, pirates and privateers, and whatever mix of spawned undead/lycanthropic/divine/demonic types that are desired that need not be allied with the CIVILIZATION_BARBARIAN faction.
I imagine this involves a define [NUM_CUSTOM_PLAYERS] to specify how many players to reserve, and a few additional [boolean] columns in the Civilizations table:
In general, I think warring barbarian tribes might be interesting.
I think a more modular method would be helpful as part of the patch to facilitate the creation of additional roll-your-own player types with changeable loyalties, such as mercenaries, pirates and privateers, and whatever mix of spawned undead/lycanthropic/divine/demonic types that are desired that need not be allied with the CIVILIZATION_BARBARIAN faction.
I imagine this involves a define [NUM_CUSTOM_PLAYERS] to specify how many players to reserve, and a few additional [boolean] columns in the Civilizations table:
- 'CustomPlayer' or somesuch to signify it is one of these custom players;
- 'AlwaysAtWar'
- 'Barbarian', whether to respond positively to player:IsBarbarian() and whether minors create barbarian quests related to the player [and whether the "No Barbarians" game option disables them]