RockTheGreat
Chieftain
- Joined
- Sep 22, 2010
- Messages
- 1
I haven't played the demo yet, but I was reading in this review....
http://arstechnica.com/gaming/news/...entertainment-ars-reviews-civilization-v.ars/
that land units can cross water without boats.
"Perhaps one of the grandest additions to all units, but especially to combat units, is the ability to travel on water tiles. Once the right (relatively early) techs are researched, any unit may "embark" on water tiles, turning them into a bunch of boats ready to seafare. Realistic? Maybe not. Useful? Definitely. While initially the units can't traverse deep water, the ability is enough to allow them to get around to a lot more land mass a lot earlier."
Like I said I haven't played the demo yet, but this seems kind of ridiculous... I'm having a hard time imagining an armored division in the field spawning/carrying ocean going vessels for itself. Does anyone think this was a good addition to the game?
http://arstechnica.com/gaming/news/...entertainment-ars-reviews-civilization-v.ars/
that land units can cross water without boats.
"Perhaps one of the grandest additions to all units, but especially to combat units, is the ability to travel on water tiles. Once the right (relatively early) techs are researched, any unit may "embark" on water tiles, turning them into a bunch of boats ready to seafare. Realistic? Maybe not. Useful? Definitely. While initially the units can't traverse deep water, the ability is enough to allow them to get around to a lot more land mass a lot earlier."
Like I said I haven't played the demo yet, but this seems kind of ridiculous... I'm having a hard time imagining an armored division in the field spawning/carrying ocean going vessels for itself. Does anyone think this was a good addition to the game?